Refactor render pipeline and resource management APIs

Split IFenceSynchronizer/IRenderSystem interfaces for clarity. Refactor D3D12GraphicsEngine to use IFenceSynchronizer. Update RenderGraph and context to use explicit resource manager/database/allocator references. Add multi-buffering methods to IRGBuilder (stub). Support history access for multi-frame resources. Remove legacy RenderPipelineBase; introduce IRenderPipelineSettings and sealed GhostRenderPipeline. Clean up resource aliasing and pool logic. Improve modularity and future extensibility.
This commit is contained in:
2026-03-03 20:14:22 +09:00
parent b8af6e8c3a
commit bfe8588d76
17 changed files with 255 additions and 230 deletions

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@@ -6,7 +6,6 @@ using Misaki.HighPerformance.LowLevel.Utilities;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Gdiplus;
using TerraFX.Interop.Windows;
using static TerraFX.Aliases.D3D_Alias;