fix(dock): address reviewer feedback on drag state and boundary tests
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@@ -3,7 +3,7 @@ namespace Ghost.Editor.Core.Controls.Internal.Docking;
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/// <summary>
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/// Defines the possible dock positions for a drop operation.
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/// </summary>
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public enum DockPosition
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internal enum DockPosition
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{
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Center,
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Top,
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@@ -16,7 +16,7 @@ public enum DockPosition
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/// <summary>
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/// Helper class for docking-related calculations.
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/// </summary>
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public static class DockMath
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internal static class DockMath
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{
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/// <summary>
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/// Calculates the dock position based on the relative position within a target element.
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@@ -24,6 +24,12 @@ public static class DockMath
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/// </summary>
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public static DockPosition CalculateDockPosition(double width, double height, double x, double y, double threshold)
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{
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// Guard against invalid inputs
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if (width <= 0 || height <= 0) return DockPosition.None;
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// Clamp threshold to valid range [0, 0.5]
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threshold = Math.Max(0, Math.Min(0.5, threshold));
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if (x < width * threshold) return DockPosition.Left;
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if (x > width * (1 - threshold)) return DockPosition.Right;
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if (y < height * threshold) return DockPosition.Top;
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@@ -324,16 +324,21 @@ public sealed partial class DockLayout : Control
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private void TabView_DragLeave(object sender, DragEventArgs e)
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{
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ClearDragState();
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ClearOverlayState();
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}
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private void ClearDragState()
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private void ClearOverlayState()
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{
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if (_dropTargetOverlay != null)
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{
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_dropTargetOverlay.Visibility = Visibility.Collapsed;
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}
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_currentDropPosition = DockPosition.None;
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}
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private void ClearDragOperationState()
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{
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ClearOverlayState();
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_draggedItem = null;
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_sourceNode = null;
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}
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@@ -374,10 +379,9 @@ public sealed partial class DockLayout : Control
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}
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}
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// Add a dummy TabView_Drop method so it compiles, we will implement it in Task 6
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private void TabView_Drop(object sender, DragEventArgs e)
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{
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ClearDragState();
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ClearDragOperationState();
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}
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protected override void OnApplyTemplate()
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@@ -59,4 +59,48 @@ public class DockLayoutTest
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var pos = DockMath.CalculateDockPosition(100, 100, 90, 90, THRESHOLD);
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Assert.AreEqual(DockPosition.Right, pos);
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}
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[TestMethod]
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public void TestCalculateDockPosition_Boundary_Left()
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{
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// x = 25 is exactly on the threshold. Current logic: x < 25 is Left, so 25 is Center.
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var pos = DockMath.CalculateDockPosition(100, 100, 25, 50, THRESHOLD);
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Assert.AreEqual(DockPosition.Center, pos);
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pos = DockMath.CalculateDockPosition(100, 100, 24.9, 50, THRESHOLD);
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Assert.AreEqual(DockPosition.Left, pos);
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}
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[TestMethod]
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public void TestCalculateDockPosition_Boundary_Right()
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{
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// x = 75 is exactly on the threshold (100 * (1 - 0.25)). Current logic: x > 75 is Right, so 75 is Center.
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var pos = DockMath.CalculateDockPosition(100, 100, 75, 50, THRESHOLD);
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Assert.AreEqual(DockPosition.Center, pos);
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pos = DockMath.CalculateDockPosition(100, 100, 75.1, 50, THRESHOLD);
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Assert.AreEqual(DockPosition.Right, pos);
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}
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[TestMethod]
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public void TestCalculateDockPosition_InvalidSize()
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{
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var pos = DockMath.CalculateDockPosition(0, 100, 50, 50, THRESHOLD);
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Assert.AreEqual(DockPosition.None, pos);
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pos = DockMath.CalculateDockPosition(100, -10, 50, 50, THRESHOLD);
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Assert.AreEqual(DockPosition.None, pos);
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}
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[TestMethod]
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public void TestCalculateDockPosition_ThresholdClamping()
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{
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// Threshold > 0.5 should be clamped to 0.5
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var pos = DockMath.CalculateDockPosition(100, 100, 40, 50, 0.8);
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Assert.AreEqual(DockPosition.Left, pos);
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// Threshold < 0 should be clamped to 0
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pos = DockMath.CalculateDockPosition(100, 100, 0.1, 50, -0.1);
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Assert.AreEqual(DockPosition.Center, pos);
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}
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}
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