refactor(core): asset pipeline overhaul & dock removal
- Introduced IAsset interface and refactored asset loading/saving. - Migrated TextureContentHeader to Ghost.Engine; updated usage. - Rewrote AssetRegistry, AssetCatalog, ImportCoordinator for new asset flow. - Added thread-safe ConcurrentHashSet utility. - Improved EditorApplication folder management/init. - Updated TextureAssetHandler/TextureProcessor for new import/export. - Added EditorContentProvider for asset access. - Updated AssetManager to use new AssetType enum; removed GCHandle. - Removed all custom docking controls and templates. - Deleted obsolete ViewModels/Pages (Console, Hierarchy, Inspector, Project). - Renamed ProjectBrowser to ContentBrowser; updated references. - Updated NuGet packages, Result conversions, and commit instructions. - General cleanup: namespaces, dead code, structure.
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@@ -20,7 +20,7 @@
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<ItemGroup>
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<PackageReference Include="Misaki.HighPerformance" Version="1.0.8" />
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<PackageReference Include="Misaki.HighPerformance.Jobs" Version="2.0.0" />
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<PackageReference Include="Misaki.HighPerformance.Jobs" Version="3.0.0" />
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<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.6.14">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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