Added Ufbx
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@@ -6,7 +6,6 @@ using Misaki.HighPerformance.Mathematics;
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namespace Ghost.Engine.Components;
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[RequireComponent<LocalToWorld>]
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public unsafe struct Camera : IComponent
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{
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public float nearClipPlane;
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@@ -7,7 +7,7 @@ namespace Ghost.Engine.Components;
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public struct MeshInstance : IComponent
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{
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public Handle<Mesh> mesh;
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public int materialPaletteIndex;
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public Identifier<MaterialPalette> materialPalette;
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public ShadowCastingMode shadowCastingMode;
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public RenderingLayerMask renderingLayerMask;
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public bool staticShadowCaster;
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