refactor IRenderer
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@@ -77,7 +77,7 @@ internal class D3D12GraphicsEngine : IGraphicsEngine
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{
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ThrowIfDisposed();
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var renderer = new D3D12Renderer(this, _resourceAllocator, _resourceDatabase);
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var renderer = new D3D12Renderer(this, _resourceDatabase);
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ImmutableInterlocked.Update(ref _renderers, renderers => renderers.Add(renderer));
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return renderer;
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}
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@@ -113,20 +113,15 @@ internal class D3D12GraphicsEngine : IGraphicsEngine
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return new D3D12SwapChain(_resourceDatabase, _descriptorAllocator, _device, desc, _renderSystem.MaxFrameLatency);
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}
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public void RenderFrame()
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public void RenderFrame(ICommandBuffer commandBuffer)
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{
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ThrowIfDisposed();
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foreach (var renderer in _renderers)
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{
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renderer.ExecutePendingResize();
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}
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_copyCommandBuffer.Begin();
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foreach (var renderer in _renderers)
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{
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renderer.Render();
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renderer.Render(commandBuffer);
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}
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_copyCommandBuffer.End().ThrowIfFailed();
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