Refactor asset streaming, error handling, and unit tests
- Add new compile-time constants and update package versions - Refactor AssetEntry upload logic to return Result and propagate errors - Enhance error handling in ResourceStreamingProcessor uploads - Make ResourceStreamingContext a readonly struct - Implement IDisposable and finalizers for resource cleanup - Overhaul AssetManagerTest with async tests and improved mocks - Add mock implementations for graphics interfaces for testing - Refactor MockingCommandBuffer and MockingResourceDatabase for better simulation - Update internals visibility for unit testing
This commit is contained in:
@@ -8,26 +8,26 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
<DefineConstants>$(DefineConstants);MHP_ENABLE_SAFETY_CHECKS;MHP_ENABLE_MIMALLOC</DefineConstants>
|
||||
<DefineConstants>$(DefineConstants);MHP_ENABLE_SAFETY_CHECKS;MHP_ENABLE_STACKTRACE;MHP_ENABLE_MIMALLOC;MHP_FASTMATH</DefineConstants>
|
||||
<IsAotCompatible>True</IsAotCompatible>
|
||||
<IsTrimmable>True</IsTrimmable>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
||||
<DefineConstants>$(DefineConstants);MHP_ENABLE_MIMALLOC</DefineConstants>
|
||||
<DefineConstants>$(DefineConstants);MHP_ENABLE_MIMALLOC;MHP_FASTMATH</DefineConstants>
|
||||
<IsAotCompatible>True</IsAotCompatible>
|
||||
<IsTrimmable>True</IsTrimmable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Misaki.HighPerformance" Version="1.0.9" />
|
||||
<PackageReference Include="Misaki.HighPerformance.Jobs" Version="3.1.3" />
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<PackageReference Include="Misaki.HighPerformance.Jobs" Version="3.1.5" />
|
||||
<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.6.17">
|
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<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Misaki.HighPerformance.Mathematics" Version="1.3.3" />
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||||
<PackageReference Include="Misaki.HighPerformance.Mathematics.SPMD" Version="1.3.4" />
|
||||
<PackageReference Include="Misaki.HighPerformance.Mathematics.SPMD" Version="1.3.5" />
|
||||
<PackageReference Include="System.IO.Hashing" Version="10.0.7" />
|
||||
<PackageReference Include="TerraFX.Interop.Mimalloc" Version="1.6.7.2" />
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||||
<PackageReference Include="TerraFX.Interop.Windows" Version="10.0.26100.6" />
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@@ -1,7 +1,6 @@
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using Ghost.Core;
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using Ghost.Core.Utilities;
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using Ghost.Graphics;
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using Ghost.Graphics.Core;
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using Ghost.Graphics.RHI;
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using Misaki.HighPerformance.Jobs;
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using Misaki.HighPerformance.LowLevel;
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@@ -54,7 +53,7 @@ internal partial class AssetEntry
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{
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private static readonly Action<AssetEntry>[] s_onCreation = new Action<AssetEntry>[(int)AssetType.Unknown + 1];
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private static readonly Func<AssetEntry, Result>[] s_onParseRawData = new Func<AssetEntry, Result>[(int)AssetType.Unknown + 1];
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private static readonly Action<AssetEntry, ResourceStreamingContext>[] s_onRecordUpload = new Action<AssetEntry, ResourceStreamingContext>[(int)AssetType.Unknown + 1];
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private static readonly Func<AssetEntry, ResourceStreamingContext, Result>[] s_onRecordUpload = new Func<AssetEntry, ResourceStreamingContext, Result>[(int)AssetType.Unknown + 1];
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private static readonly Action<AssetEntry, ResourceStreamingContext>[] s_onUploadComplete = new Action<AssetEntry, ResourceStreamingContext>[(int)AssetType.Unknown + 1];
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private static readonly Action<AssetEntry>[] s_onReleaseResource = new Action<AssetEntry>[(int)AssetType.Unknown + 1];
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@@ -184,9 +183,9 @@ internal unsafe partial class AssetEntry
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void OnRecordUploadCommands(ResourceStreamingContext context)
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public Result OnRecordUploadCommands(ResourceStreamingContext context)
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{
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s_onRecordUpload[(int)_assetType]?.Invoke(this, context);
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return s_onRecordUpload[(int)_assetType]?.Invoke(this, context) ?? Result.Failure("Unsupported asset type.");
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -417,10 +416,10 @@ internal partial class AssetManager : IDisposable
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if (Interlocked.CompareExchange(ref entry.StateValue, (int)AssetState.Scheduled, (int)AssetState.Ready) == (int)AssetState.Ready)
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{
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// Entry is in Ready state — the old texture is valid and will remain visible.
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// Go directly to Scheduled → Loading → Loaded → Uploading → Ready again.
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// Entry is in Ready state - the old texture is valid and will remain visible.
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// Go directly to Scheduled -> Loading -> Loaded -> Uploading -> Ready again.
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// The swap cycle in RecordTextureUpload/OnTextureUploadComplete handles the
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// v1 → v2 transition exactly like the fallback → v1 transition.
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// v1 to v2 transition exactly like the fallback to v1 transition.
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EnsureScheduled(entry);
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}
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else
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@@ -62,17 +62,26 @@ internal class ResourceStreamingProcessor : IResourceStreamingProcessor
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}
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// Record copy commands into cmdCopy
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entry.OnRecordUploadCommands(context);
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if (entry.OnRecordUploadCommands(context).IsFailure)
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{
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Logger.Error($"Failed to record upload commands for asset {entry.AssetId}. Skipping upload.");
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continue;
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}
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entry.State = AssetState.Uploading;
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_pendingFinalize.Enqueue(entry);
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uploadCount++;
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}
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var result = context.CopyPipeline.End();
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// 3. Submit the batch
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if (uploadCount > 0 && result.IsSuccess)
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if (context.CopyPipeline.End().IsFailure)
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||||
{
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Logger.Error("Failed to submit copy command list for resource streaming.");
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return;
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}
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||||
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||||
if (uploadCount > 0)
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{
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_pendingCopyFenceValue = context.CopyPipeline.SignaledFenceValue();
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||||
}
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||||
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||||
@@ -5,6 +5,6 @@ using System.Runtime.CompilerServices;
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||||
[assembly: InternalsVisibleTo("Ghost.Editor")]
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[assembly: InternalsVisibleTo("Ghost.Editor.Core")]
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[assembly: InternalsVisibleTo("Ghost.Graphics.Test")]
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[assembly: InternalsVisibleTo("Ghost.Graphics.Test-Winui")]
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||||
[assembly: InternalsVisibleTo("Ghost.UnitTest")]
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||||
|
||||
[assembly: EngineAssembly]
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@@ -3,7 +3,7 @@ using Ghost.Graphics.Services;
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||||
namespace Ghost.Graphics;
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internal ref struct ResourceStreamingContext
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internal readonly struct ResourceStreamingContext
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||||
{
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public required AsyncCopyPipeline CopyPipeline
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||||
{
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||||
|
||||
@@ -475,8 +475,12 @@ public class RenderSystem : IDisposable
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_renderPipeline.Dispose();
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_fence.Dispose();
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|
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_shaderLibrary.Dispose();
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_resourceManager.Dispose();
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_swapChainManager.Dispose();
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_asyncCopyPipeline.Dispose();
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|
||||
_graphicsEngine.Dispose();
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||||
|
||||
|
||||
@@ -3,7 +3,7 @@ using Ghost.Graphics.RHI;
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||||
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namespace Ghost.Graphics.Services;
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||||
|
||||
public class AsyncCopyPipeline
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||||
public class AsyncCopyPipeline : IDisposable
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||||
{
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||||
private readonly IRenderDevice _device;
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||||
|
||||
@@ -26,6 +26,11 @@ public class AsyncCopyPipeline
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||||
_fence.Name = "AsyncCopyPipeline_Fence";
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||||
}
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||||
|
||||
~AsyncCopyPipeline()
|
||||
{
|
||||
Dispose();
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||||
}
|
||||
|
||||
internal void Begin()
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||||
{
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||||
_commandAllocator.Reset();
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||||
@@ -74,4 +79,13 @@ public class AsyncCopyPipeline
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||||
{
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||||
return _fence.WaitForValueAsync(_fenceValue);
|
||||
}
|
||||
|
||||
public void Dispose()
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||||
{
|
||||
_commandAllocator.Dispose();
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||||
_commandBuffer.Dispose();
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||||
_fence.Dispose();
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||||
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -592,6 +592,7 @@ public sealed partial class ResourceManager : IDisposable
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||||
_meshes.Dispose();
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||||
_materials.Dispose();
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||||
_shaders.Dispose();
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||||
_computeShaders.Dispose();
|
||||
_materialPalettes.Dispose();
|
||||
|
||||
_resourceDatabase.ReleaseResource(_paletteOffsetBuffer.AsResource());
|
||||
|
||||
@@ -1,41 +1,56 @@
|
||||
using Ghost.Core;
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||||
using Ghost.Engine;
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||||
using Ghost.Graphics;
|
||||
using Ghost.Graphics.RHI;
|
||||
using Ghost.Graphics.Services;
|
||||
using Ghost.UnitTest.MockingEnvironment;
|
||||
using Misaki.HighPerformance.Jobs;
|
||||
using Misaki.HighPerformance.LowLevel.Buffer;
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||||
|
||||
namespace Ghost.UnitTest.AssetSystem;
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||||
|
||||
[TestClass]
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||||
[DoNotParallelize]
|
||||
public class AssetManagerTest
|
||||
{
|
||||
private MockingResourceDatabase _resourceDatabase = null!;
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||||
private MockingResourceAllocator _resourceAllocator = null!;
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||||
private MockingGraphicsEngine _graphicsEngine = null!;
|
||||
private MockingCommandBuffer _commandBuffer = null!;
|
||||
private MockingContentProvider _provider = null!;
|
||||
|
||||
private AsyncCopyPipeline _copyPipeline = null!;
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||||
private ResourceManager _resourceManager = null!;
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||||
private ResourceStreamingProcessor _processor = null!;
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||||
private JobScheduler _jobScheduler = null!;
|
||||
|
||||
private AssetManager _assetManager = null!;
|
||||
|
||||
public TestContext TestContext
|
||||
{
|
||||
get; set;
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||||
}
|
||||
|
||||
[TestInitialize]
|
||||
public void Setup()
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||||
{
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||||
_resourceDatabase = new MockingResourceDatabase();
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||||
_resourceAllocator = new MockingResourceAllocator(_resourceDatabase);
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||||
_commandBuffer = new MockingCommandBuffer(_resourceDatabase);
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||||
AllocationManager.Initialize(AllocationManagerDesc.Default);
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||||
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||||
_graphicsEngine = new MockingGraphicsEngine();
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||||
_commandBuffer = (MockingCommandBuffer)_graphicsEngine.CreateCommandBuffer();
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||||
_provider = new MockingContentProvider();
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||||
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||||
_copyPipeline = new AsyncCopyPipeline(_graphicsEngine);
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||||
_resourceManager = new ResourceManager(_graphicsEngine.Device, _graphicsEngine.ResourceAllocator, _graphicsEngine.ResourceDatabase);
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||||
_processor = new ResourceStreamingProcessor();
|
||||
|
||||
var schedulerDesc = new JobSchedulerDesc
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||||
{
|
||||
ThreadCount = 1,
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||||
ThreadPriority = ThreadPriority.Normal,
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||||
DependencyChainCapacity = 1024,
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||||
DependencyChainCapacity = 64,
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||||
};
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||||
_jobScheduler = new JobScheduler(in schedulerDesc);
|
||||
|
||||
_assetManager = new AssetManager(_resourceDatabase, _provider, _processor, _jobScheduler);
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||||
_assetManager = new AssetManager(_graphicsEngine.ResourceDatabase, _provider, _processor, _jobScheduler);
|
||||
}
|
||||
|
||||
[TestCleanup]
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||||
@@ -43,18 +58,55 @@ public class AssetManagerTest
|
||||
{
|
||||
_assetManager.Dispose();
|
||||
_jobScheduler.Dispose();
|
||||
_resourceManager.Dispose();
|
||||
_copyPipeline.Dispose();
|
||||
_commandBuffer.Dispose();
|
||||
_resourceAllocator.Dispose();
|
||||
_resourceDatabase.Dispose();
|
||||
_graphicsEngine.Dispose();
|
||||
|
||||
AllocationManager.Dispose();
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void AssetManager_GetsAssetSuccessfully()
|
||||
public async Task AssetManager_ResolveTextureThenBackgroundUpload()
|
||||
{
|
||||
var assetID = Guid.NewGuid();
|
||||
_provider.AddMockTexture(assetID, readDelayMs: Random.Shared.Next(10, 50));
|
||||
|
||||
var handle = _assetManager.ResolveTexture(assetID);
|
||||
Assert.IsTrue(handle.IsValid);
|
||||
|
||||
Assert.IsTrue(_assetManager.TryGetEntry(assetID, out var entry));
|
||||
Assert.IsGreaterThanOrEqualTo((int)AssetState.Scheduled, entry.StateValue);
|
||||
|
||||
await Task.Delay(1000, TestContext.CancellationToken);
|
||||
|
||||
Assert.IsGreaterThanOrEqualTo((int)AssetState.Loaded, entry.StateValue);
|
||||
|
||||
var ctx = new ResourceStreamingContext
|
||||
{
|
||||
ResourceManager = _resourceManager,
|
||||
ResourceDatabase = _graphicsEngine.ResourceDatabase,
|
||||
ResourceAllocator = _graphicsEngine.ResourceAllocator,
|
||||
CopyPipeline = _copyPipeline,
|
||||
GraphicsCommandBuffer = _commandBuffer,
|
||||
};
|
||||
|
||||
_processor.ProcessPendingUploads(ctx);
|
||||
|
||||
await Task.Delay(1000, TestContext.CancellationToken);
|
||||
|
||||
Assert.IsGreaterThanOrEqualTo((int)AssetState.Uploading, entry.StateValue);
|
||||
|
||||
// Trigger the completion of the upload and the transition to shader resource state.
|
||||
_processor.ProcessPendingUploads(ctx);
|
||||
|
||||
Assert.IsGreaterThanOrEqualTo((int)AssetState.Ready, entry.StateValue);
|
||||
|
||||
var (data, error) = _graphicsEngine.ResourceDatabase.GetResourceBarrierData(handle.AsResource());
|
||||
|
||||
Assert.AreEqual(Error.None, error);
|
||||
Assert.AreEqual(BarrierAccess.ShaderResource, data.access);
|
||||
Assert.AreEqual(BarrierLayout.ShaderResource, data.layout);
|
||||
Assert.AreEqual(BarrierSync.AllShading, data.sync);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
using Ghost.Graphics.RHI;
|
||||
|
||||
namespace Ghost.UnitTest.MockingEnvironment;
|
||||
|
||||
internal class MockingCommandAllocator : ICommandAllocator
|
||||
{
|
||||
public string Name
|
||||
{
|
||||
get; set;
|
||||
} = "MockCommandAllocator";
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,6 @@ internal class MockingCommandBuffer : ICommandBuffer
|
||||
{
|
||||
private readonly IResourceDatabase _resourceDatabase;
|
||||
|
||||
private string _name = "MockCommandBuffer";
|
||||
private bool _isEmpty = true;
|
||||
|
||||
// Tracking properties for test assertions
|
||||
@@ -16,19 +15,22 @@ internal class MockingCommandBuffer : ICommandBuffer
|
||||
public int CopyCallCount { get; private set; }
|
||||
public int UpdateSubResourcesCount { get; private set; }
|
||||
|
||||
public CommandBufferType Type => default;
|
||||
|
||||
public bool IsEmpty => _isEmpty;
|
||||
|
||||
public CommandBufferType Type
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get => _name;
|
||||
set => _name = value;
|
||||
}
|
||||
get; set;
|
||||
} = "MockingCommandBuffer";
|
||||
|
||||
public MockingCommandBuffer(IResourceDatabase resourceDatabase)
|
||||
public MockingCommandBuffer(IResourceDatabase resourceDatabase, CommandBufferType type)
|
||||
{
|
||||
_resourceDatabase = resourceDatabase;
|
||||
Type = type;
|
||||
}
|
||||
|
||||
public void Barrier(params scoped ReadOnlySpan<BarrierDesc> barrierDescs)
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
using Ghost.Graphics.RHI;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ghost.UnitTest.MockingEnvironment;
|
||||
|
||||
internal class MockingCommandQueue : ICommandQueue
|
||||
{
|
||||
public CommandQueueType Type
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get; set;
|
||||
} = "MockCommandQueue";
|
||||
|
||||
public MockingCommandQueue(CommandQueueType type)
|
||||
{
|
||||
Type = type;
|
||||
}
|
||||
|
||||
public ulong Signal(IFence fence, ulong value)
|
||||
{
|
||||
var mockingFence = fence as MockingFence;
|
||||
Debug.Assert(mockingFence != null);
|
||||
|
||||
mockingFence.Signal(value);
|
||||
return value;
|
||||
}
|
||||
|
||||
public void Submit(ICommandBuffer commandBuffer)
|
||||
{
|
||||
}
|
||||
|
||||
public void Submit(params scoped ReadOnlySpan<ICommandBuffer> commandBuffers)
|
||||
{
|
||||
}
|
||||
|
||||
public void Wait(IFence fence, ulong value)
|
||||
{
|
||||
Thread.Sleep(Random.Shared.Next(10, 50));
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
52
src/Test/Ghost.UnitTest/MockingEnvironment/MockingFence.cs
Normal file
52
src/Test/Ghost.UnitTest/MockingEnvironment/MockingFence.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using Ghost.Graphics.RHI;
|
||||
|
||||
namespace Ghost.UnitTest.MockingEnvironment;
|
||||
|
||||
internal class MockingFence : IFence
|
||||
{
|
||||
private readonly AutoResetEvent _fenceEvent;
|
||||
|
||||
private ulong _currentValue;
|
||||
|
||||
public ulong CompletedValue => _currentValue;
|
||||
|
||||
public nint WaitHandle => _fenceEvent.SafeWaitHandle.DangerousGetHandle();
|
||||
|
||||
public string Name
|
||||
{
|
||||
get; set;
|
||||
} = "MockingFence";
|
||||
|
||||
public MockingFence(ulong initialValue)
|
||||
{
|
||||
_fenceEvent = new AutoResetEvent(false);
|
||||
_currentValue = initialValue;
|
||||
}
|
||||
|
||||
public void Signal(ulong value)
|
||||
{
|
||||
if (value > _currentValue)
|
||||
{
|
||||
_currentValue = value;
|
||||
_fenceEvent.Set();
|
||||
}
|
||||
}
|
||||
|
||||
public void WaitForValue(ulong value)
|
||||
{
|
||||
if (value > _currentValue)
|
||||
{
|
||||
_fenceEvent.WaitOne();
|
||||
}
|
||||
}
|
||||
|
||||
public Task WaitForValueAsync(ulong value)
|
||||
{
|
||||
return Task.Run(() => { WaitForValue(value); });
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_fenceEvent.Dispose();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
using Ghost.Graphics.RHI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Ghost.UnitTest.MockingEnvironment;
|
||||
|
||||
internal class MockingGraphicsEngine : IGraphicsEngine
|
||||
{
|
||||
private readonly MockingRenderDevice _renderDevice;
|
||||
private readonly MockingResourceDatabase _resourceDatabase;
|
||||
private readonly MockingResourceAllocator _resourceAllocator;
|
||||
|
||||
public IRenderDevice Device => _renderDevice;
|
||||
|
||||
public IPipelineLibrary PipelineLibrary => throw new NotImplementedException();
|
||||
|
||||
public IResourceDatabase ResourceDatabase => _resourceDatabase;
|
||||
|
||||
public IResourceAllocator ResourceAllocator => _resourceAllocator;
|
||||
|
||||
public MockingGraphicsEngine()
|
||||
{
|
||||
_renderDevice = new MockingRenderDevice();
|
||||
_resourceDatabase = new MockingResourceDatabase();
|
||||
_resourceAllocator = new MockingResourceAllocator(_resourceDatabase);
|
||||
}
|
||||
|
||||
public void BeginFrame(ulong submittedFrame)
|
||||
{
|
||||
}
|
||||
|
||||
public ICommandAllocator CreateCommandAllocator(CommandBufferType type = CommandBufferType.Graphics)
|
||||
{
|
||||
return new MockingCommandAllocator();
|
||||
}
|
||||
|
||||
public ICommandBuffer CreateCommandBuffer(CommandBufferType type = CommandBufferType.Graphics)
|
||||
{
|
||||
return new MockingCommandBuffer(_resourceDatabase, type);
|
||||
}
|
||||
|
||||
public IFence CreateFence(ulong initialValue = 0)
|
||||
{
|
||||
return new MockingFence(initialValue);
|
||||
}
|
||||
|
||||
public ISwapChain CreateSwapChain(SwapChainDesc desc)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void EndFrame(ulong completedFrame)
|
||||
{
|
||||
}
|
||||
|
||||
public ICommandBuffer GetPooledCommandBuffer(CommandBufferType type = CommandBufferType.Graphics)
|
||||
{
|
||||
return new MockingCommandBuffer(_resourceDatabase, type);
|
||||
}
|
||||
|
||||
public void ReturnPooledCommandBuffer(ICommandBuffer commandBuffer)
|
||||
{
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_resourceAllocator.Dispose();
|
||||
_resourceDatabase.Dispose();
|
||||
_renderDevice.Dispose();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
using Ghost.Graphics.RHI;
|
||||
|
||||
namespace Ghost.UnitTest.MockingEnvironment;
|
||||
|
||||
internal class MockingRenderDevice : IRenderDevice
|
||||
{
|
||||
private readonly MockingCommandQueue _commandQueue = new MockingCommandQueue(CommandQueueType.Graphics);
|
||||
private readonly MockingCommandQueue _computeCommandQueue = new MockingCommandQueue(CommandQueueType.Compute);
|
||||
private readonly MockingCommandQueue _copyCommandQueue = new MockingCommandQueue(CommandQueueType.Copy);
|
||||
|
||||
public ICommandQueue GraphicsQueue => _commandQueue;
|
||||
|
||||
public ICommandQueue ComputeQueue => _computeCommandQueue;
|
||||
|
||||
public ICommandQueue CopyQueue => _copyCommandQueue;
|
||||
|
||||
public FeatureSupport FeatureSupport => (FeatureSupport)~0;
|
||||
|
||||
public string Name
|
||||
{
|
||||
get; set;
|
||||
} = "MockingRenderDevice";
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -21,7 +21,6 @@ internal unsafe class MockingResourceDatabase : IResourceDatabase
|
||||
private int _samplerToken = 0;
|
||||
|
||||
private static ulong GetKey(Handle<GPUResource> handle) => ((ulong)handle.Generation << 32) | (uint)handle.ID;
|
||||
private static ulong GetKey<T>(Handle<T> handle) where T : unmanaged => ((ulong)handle.Generation << 32) | (uint)handle.ID;
|
||||
|
||||
public Handle<GPUResource> AddMockResource(ResourceDesc desc, ResourceBarrierData barrierData, string? name)
|
||||
{
|
||||
@@ -88,7 +87,7 @@ internal unsafe class MockingResourceDatabase : IResourceDatabase
|
||||
|
||||
public ulong GetIntermediateResourceSize(Handle<GPUResource> resource, uint firstSubResource, uint numSubResources)
|
||||
{
|
||||
return 1024 * 1024; // Mock size 1MB
|
||||
return 0; // For testing, we can return 0 because we don't actually allocate memory.
|
||||
}
|
||||
|
||||
public Result<ResourceBarrierData, Error> GetResourceBarrierData(Handle<GPUResource> handle)
|
||||
@@ -151,9 +150,15 @@ internal unsafe class MockingResourceDatabase : IResourceDatabase
|
||||
|
||||
public Handle<GPUResource> Replace(Handle<GPUResource> dst, Handle<GPUResource> src)
|
||||
{
|
||||
// For tests, replacing means taking the new handle (src) and disposing the old (dst)
|
||||
ReleaseResource(dst);
|
||||
return src;
|
||||
if (_resources.TryGetValue(GetKey(dst), out var recordDst) &&
|
||||
_resources.TryGetValue(GetKey(src), out var recordSrc))
|
||||
{
|
||||
_resources[GetKey(dst)] = recordSrc;
|
||||
_resources[GetKey(src)] = recordDst;
|
||||
}
|
||||
|
||||
ReleaseResource(src);
|
||||
return dst;
|
||||
}
|
||||
|
||||
public Error SetResourceBarrierData(Handle<GPUResource> handle, ResourceBarrierData data)
|
||||
@@ -164,8 +169,10 @@ internal unsafe class MockingResourceDatabase : IResourceDatabase
|
||||
{
|
||||
record.barrierData = data;
|
||||
}
|
||||
|
||||
return Error.None;
|
||||
}
|
||||
|
||||
return Error.NotFound;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user