Refactor and enhance codebase for maintainability
Refactored and reorganized the codebase to improve readability, performance, and maintainability. Introduced new interfaces and structs for better resource management, updated project configuration files, and refactored shader and graphics pipeline management. Improved error handling, code formatting, and removed unused code and namespaces. Updated DLL references and method signatures for consistency and maintainability.
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Ghost.Zeux.MeshOptimizer/meshopt_CoverageStatistics.cs
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18
Ghost.Zeux.MeshOptimizer/meshopt_CoverageStatistics.cs
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using System.Runtime.CompilerServices;
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namespace Ghost.Zeux.MeshOptimizer
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{
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public partial struct meshopt_CoverageStatistics
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{
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[NativeTypeName("float[3]")]
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public _coverage_e__FixedBuffer coverage;
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public float extent;
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[InlineArray(3)]
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public partial struct _coverage_e__FixedBuffer
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{
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public float e0;
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}
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}
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}
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