feat(graphics): improve rendering pipeline and docs
- Refactor D3D12 backend and RenderGraph module - Update graphics RHI and core rendering components - Add Random.hlsl shader include - Regenerate API documentation and update user guides
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<article data-uid="Ghost.Entities.EntityQuery.ComponentIterator`4.Enumerator">
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<h1 id="Ghost_Entities_EntityQuery_ComponentIterator_4_Enumerator" data-uid="Ghost.Entities.EntityQuery.ComponentIterator`4.Enumerator" class="text-break">
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Struct EntityQuery.ComponentIterator<T0, T1, T2, T3>.Enumerator
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</h1>
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<dl><dt>Namespace</dt><dd><a class="xref" href="Ghost.html">Ghost</a>.<a class="xref" href="Ghost.Entities.html">Entities</a></dd></dl>
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<div class="markdown conceptual"></div>
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<pre><code class="lang-csharp hljs">public ref struct EntityQuery.ComponentIterator<T0, T1, T2, T3>.Enumerator : IDisposable</code></pre>
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<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.valuetype.equals">ValueType.Equals(object)</a>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype">object.GetType()</a>
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<h2 class="section" id="properties">Properties
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</h2>
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<a id="Ghost_Entities_EntityQuery_ComponentIterator_4_Enumerator_Current_" data-uid="Ghost.Entities.EntityQuery.ComponentIterator`4.Enumerator.Current*"></a>
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<h3 id="Ghost_Entities_EntityQuery_ComponentIterator_4_Enumerator_Current" data-uid="Ghost.Entities.EntityQuery.ComponentIterator`4.Enumerator.Current">
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Current
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</h3>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public EntityQuery.ComponentIterator<T0, T1, T2, T3>.QueryItem Current { get; }</code></pre>
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</div>
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<h4 class="section">Property Value</h4>
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<dl class="parameters">
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<dt><a class="xref" href="Ghost.Entities.EntityQuery.html">EntityQuery</a>.<a class="xref" href="Ghost.Entities.EntityQuery.ComponentIterator-4.html">ComponentIterator</a><T0, T1, T2, T3>.<a class="xref" href="Ghost.Entities.EntityQuery.ComponentIterator-4.QueryItem.html">QueryItem</a></dt>
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<dd></dd>
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<h2 class="section" id="methods">Methods
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</h2>
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<a id="Ghost_Entities_EntityQuery_ComponentIterator_4_Enumerator_Dispose_" data-uid="Ghost.Entities.EntityQuery.ComponentIterator`4.Enumerator.Dispose*"></a>
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<h3 id="Ghost_Entities_EntityQuery_ComponentIterator_4_Enumerator_Dispose" data-uid="Ghost.Entities.EntityQuery.ComponentIterator`4.Enumerator.Dispose">
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Dispose()
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</h3>
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<div class="markdown level1 summary"><p>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public readonly void Dispose()</code></pre>
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<a id="Ghost_Entities_EntityQuery_ComponentIterator_4_Enumerator_MoveNext_" data-uid="Ghost.Entities.EntityQuery.ComponentIterator`4.Enumerator.MoveNext*"></a>
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<h3 id="Ghost_Entities_EntityQuery_ComponentIterator_4_Enumerator_MoveNext" data-uid="Ghost.Entities.EntityQuery.ComponentIterator`4.Enumerator.MoveNext">
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MoveNext()
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</h3>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public bool MoveNext()</code></pre>
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</div>
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<h4 class="section">Returns</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
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<dd></dd>
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</dl>
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<a id="Ghost_Entities_EntityQuery_ComponentIterator_4_Enumerator_Reset_" data-uid="Ghost.Entities.EntityQuery.ComponentIterator`4.Enumerator.Reset*"></a>
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<h3 id="Ghost_Entities_EntityQuery_ComponentIterator_4_Enumerator_Reset" data-uid="Ghost.Entities.EntityQuery.ComponentIterator`4.Enumerator.Reset">
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Reset()
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</h3>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public void Reset()</code></pre>
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</div>
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