feat(graphics): improve rendering pipeline and docs
- Refactor D3D12 backend and RenderGraph module - Update graphics RHI and core rendering components - Add Random.hlsl shader include - Regenerate API documentation and update user guides
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doc/_site/public/chunk-PRZSMPW3.min.js
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doc/_site/public/chunk-PRZSMPW3.min.js
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import{a as o,b as n,c as i,d as s,e as m,f as e,g as u,l as d,o as c,q as l}from"./chunk-E24YF7OQ.min.js";var v=class extends l{static{e(this,"PieTokenBuilder")}constructor(){super(["pie","showData"])}},C=class extends c{static{e(this,"PieValueConverter")}runCustomConverter(t,r,a){if(t.name==="PIE_SECTION_LABEL")return r.replace(/"/g,"").trim()}},P={parser:{TokenBuilder:e(()=>new v,"TokenBuilder"),ValueConverter:e(()=>new C,"ValueConverter")}};function p(t=s){let r=i(n(t),u),a=i(o({shared:r}),d,P);return r.ServiceRegistry.register(a),{shared:r,Pie:a}}e(p,"createPieServices");export{P as a,p as b};
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//# sourceMappingURL=chunk-PRZSMPW3.min.js.map
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