feat(graphics): improve rendering pipeline and docs
- Refactor D3D12 backend and RenderGraph module - Update graphics RHI and core rendering components - Add Random.hlsl shader include - Regenerate API documentation and update user guides
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@@ -19,7 +19,7 @@ items:
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path: src/Runtime/Ghost.Entities/Templates/EntityQuery.ComponentIterator.gen.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: QueryItem
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path: ../src/Runtime/Ghost.Entities/Templates/EntityQuery.ComponentIterator.gen.cs
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path: src/Runtime/Ghost.Entities/Templates/EntityQuery.ComponentIterator.gen.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: component0
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path: ../src/Runtime/Ghost.Entities/Templates/EntityQuery.ComponentIterator.gen.cs
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path: src/Runtime/Ghost.Entities/Templates/EntityQuery.ComponentIterator.gen.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: component1
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path: ../src/Runtime/Ghost.Entities/Templates/EntityQuery.ComponentIterator.gen.cs
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startLine: 194
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@@ -112,7 +112,7 @@ items:
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remote:
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path: src/Runtime/Ghost.Entities/Templates/EntityQuery.ComponentIterator.gen.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: Deconstruct
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path: ../src/Runtime/Ghost.Entities/Templates/EntityQuery.ComponentIterator.gen.cs
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startLine: 201
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