feat(graphics): improve rendering pipeline and docs
- Refactor D3D12 backend and RenderGraph module - Update graphics RHI and core rendering components - Add Random.hlsl shader include - Regenerate API documentation and update user guides
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@@ -20,7 +20,7 @@ items:
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path: src/Runtime/Ghost.Entities/Templates/EntityQuery.EntityComponentIterator.gen.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: Enumerator
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path: ../src/Runtime/Ghost.Entities/Templates/EntityQuery.EntityComponentIterator.gen.cs
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path: src/Runtime/Ghost.Entities/Templates/EntityQuery.EntityComponentIterator.gen.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: Current
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path: ../src/Runtime/Ghost.Entities/Templates/EntityQuery.EntityComponentIterator.gen.cs
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path: src/Runtime/Ghost.Entities/Templates/EntityQuery.EntityComponentIterator.gen.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: MoveNext
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path: ../src/Runtime/Ghost.Entities/Templates/EntityQuery.EntityComponentIterator.gen.cs
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path: src/Runtime/Ghost.Entities/Templates/EntityQuery.EntityComponentIterator.gen.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: Reset
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path: ../src/Runtime/Ghost.Entities/Templates/EntityQuery.EntityComponentIterator.gen.cs
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startLine: 366
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remote:
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path: src/Runtime/Ghost.Entities/Templates/EntityQuery.EntityComponentIterator.gen.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: Dispose
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path: ../src/Runtime/Ghost.Entities/Templates/EntityQuery.EntityComponentIterator.gen.cs
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startLine: 384
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