feat(graphics): improve rendering pipeline and docs

- Refactor D3D12 backend and RenderGraph module
- Update graphics RHI and core rendering components
- Add Random.hlsl shader include
- Regenerate API documentation and update user guides
This commit is contained in:
2026-03-27 22:23:44 +09:00
parent 0a2eb619eb
commit d8a7b07624
495 changed files with 51961 additions and 892 deletions

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@@ -22,7 +22,7 @@ items:
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branch: develop
repo: https://git.personalnas.com/Misaki/GhostEngine
repo: https://git.personalnas.com/Misaki/GhostEngine.git
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startLine: 646
@@ -57,7 +57,7 @@ items:
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branch: develop
repo: https://git.personalnas.com/Misaki/GhostEngine
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id: entity
path: ../src/Runtime/Ghost.Entities/Templates/EntityQuery.EntityComponentIterator.gen.cs
startLine: 648
@@ -86,7 +86,7 @@ items:
remote:
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repo: https://git.personalnas.com/Misaki/GhostEngine
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path: ../src/Runtime/Ghost.Entities/Templates/EntityQuery.EntityComponentIterator.gen.cs
startLine: 650
@@ -115,7 +115,7 @@ items:
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id: component1
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startLine: 651
@@ -144,7 +144,7 @@ items:
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id: component2
path: ../src/Runtime/Ghost.Entities/Templates/EntityQuery.EntityComponentIterator.gen.cs
startLine: 652
@@ -173,7 +173,7 @@ items:
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id: Deconstruct
path: ../src/Runtime/Ghost.Entities/Templates/EntityQuery.EntityComponentIterator.gen.cs
startLine: 664