feat(graphics): improve rendering pipeline and docs

- Refactor D3D12 backend and RenderGraph module
- Update graphics RHI and core rendering components
- Add Random.hlsl shader include
- Regenerate API documentation and update user guides
This commit is contained in:
2026-03-27 22:23:44 +09:00
parent 0a2eb619eb
commit d8a7b07624
495 changed files with 51961 additions and 892 deletions

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@@ -19,7 +19,7 @@ items:
remote:
path: src/Runtime/Ghost.Entities/System.cs
branch: develop
repo: https://git.personalnas.com/Misaki/GhostEngine
repo: https://git.personalnas.com/Misaki/GhostEngine.git
id: SystemManager
path: ../src/Runtime/Ghost.Entities/System.cs
startLine: 342
@@ -55,7 +55,7 @@ items:
remote:
path: src/Runtime/Ghost.Entities/System.cs
branch: develop
repo: https://git.personalnas.com/Misaki/GhostEngine
repo: https://git.personalnas.com/Misaki/GhostEngine.git
id: AddSystem
path: ../src/Runtime/Ghost.Entities/System.cs
startLine: 356
@@ -86,7 +86,7 @@ items:
remote:
path: src/Runtime/Ghost.Entities/System.cs
branch: develop
repo: https://git.personalnas.com/Misaki/GhostEngine
repo: https://git.personalnas.com/Misaki/GhostEngine.git
id: GetSystem
path: ../src/Runtime/Ghost.Entities/System.cs
startLine: 362
@@ -119,7 +119,7 @@ items:
remote:
path: src/Runtime/Ghost.Entities/System.cs
branch: develop
repo: https://git.personalnas.com/Misaki/GhostEngine
repo: https://git.personalnas.com/Misaki/GhostEngine.git
id: Dispose
path: ../src/Runtime/Ghost.Entities/System.cs
startLine: 418