feat(graphics): improve rendering pipeline and docs
- Refactor D3D12 backend and RenderGraph module - Update graphics RHI and core rendering components - Add Random.hlsl shader include - Regenerate API documentation and update user guides
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@@ -51,7 +51,7 @@ public interface ICommandBuffer : IDisposable
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/// Sets the scissor rectangle
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/// </summary>
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/// <param name="rect">Scissor rectangle to set</param>
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void SetScissorRect(RectDesc rect);
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void SetScissorRect(ScissorRectDesc rect);
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/// <summary>
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/// Sets the optional render targets and optional depth Target for subsequent rendering operations.
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@@ -99,7 +99,7 @@ public interface ICommandBuffer : IDisposable
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/// Inserts multiple resource barriers.
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/// </summary>
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/// <param name="barrierDescs">Resource barrier descriptions</param>
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void ResourceBarrier(params ReadOnlySpan<BarrierDesc> barrierDescs);
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void Barrier(params ReadOnlySpan<BarrierDesc> barrierDescs);
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/// <summary>
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/// Sets the pipeline state object
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