Refactor folder structure
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using Microsoft.UI.Xaml.Data;
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namespace Ghost.Editor.Utilities.Converters;
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public partial class AssetPathToGlyphConverter : IValueConverter
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{
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public object? Convert(object value, Type targetType, object parameter, string language)
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{
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if (value is not string path)
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{
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return null;
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}
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if (Directory.Exists(path))
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{
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return "\uE8B7";
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}
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var extension = Path.GetExtension(path).ToLowerInvariant();
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// TODO: Use resource dictionary for icons.
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return extension switch
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{
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".ghostscene" => "\uF159",
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".fbx" or ".obj" => "\uF158",
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".png" or ".jpg" or ".jpeg" or ".gif" or ".bmp" => "\uE91B",
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".mp3" or ".wav" or ".ogg" => "\uE767",
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".mp4" or ".avi" or ".mkv" => "\uE714",
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".txt" or ".md" => "\uF000",
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".cs" or ".hlsl" => "\uE943",
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_ => "\uE8A5",
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};
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}
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public object ConvertBack(object value, Type targetType, object parameter, string language)
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{
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throw new NotImplementedException();
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}
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}
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