Refactor folder structure
This commit is contained in:
11
src/Runtime/Ghost.Engine/ActivationHandler.cs
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11
src/Runtime/Ghost.Engine/ActivationHandler.cs
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using Ghost.Engine.Models;
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namespace Ghost.Engine;
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internal static class ActivationHandler
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{
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public static void Handle(LaunchArgument args)
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{
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}
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}
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7
src/Runtime/Ghost.Engine/AssemblyInfo.cs
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7
src/Runtime/Ghost.Engine/AssemblyInfo.cs
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using Ghost.Core.Attributes;
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("Ghost.Editor")]
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[assembly: InternalsVisibleTo("Ghost.Editor.Core")]
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[assembly: EngineAssembly]
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24
src/Runtime/Ghost.Engine/Components/Hierarchy.cs
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24
src/Runtime/Ghost.Engine/Components/Hierarchy.cs
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@@ -0,0 +1,24 @@
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using Ghost.Engine.Editor;
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using Ghost.Entities;
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using System.Runtime.CompilerServices;
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namespace Ghost.Engine.Components;
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[HideEditor]
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public struct Hierarchy : IComponent
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{
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public Entity parent;
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public Entity firstChild;
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public Entity nextSibling;
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public static Hierarchy Root
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => new()
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{
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parent = Entity.Invalid,
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firstChild = Entity.Invalid,
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nextSibling = Entity.Invalid
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};
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}
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}
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9
src/Runtime/Ghost.Engine/Components/LocalToWorld.cs
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9
src/Runtime/Ghost.Engine/Components/LocalToWorld.cs
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@@ -0,0 +1,9 @@
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using Ghost.Entities;
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using Misaki.HighPerformance.Mathematics;
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namespace Ghost.Engine.Components;
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public struct LocalToWorld : IComponent
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{
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public float4x4 matrix;
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}
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9
src/Runtime/Ghost.Engine/Components/SceneID.cs
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9
src/Runtime/Ghost.Engine/Components/SceneID.cs
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@@ -0,0 +1,9 @@
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using Ghost.Engine.Core;
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using Ghost.Entities;
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namespace Ghost.Engine.Components;
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public struct SceneID : IComponent // TODO: ISharedComponent
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{
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public Scene scene;
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}
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154
src/Runtime/Ghost.Engine/Core/Scene.cs
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154
src/Runtime/Ghost.Engine/Core/Scene.cs
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@@ -0,0 +1,154 @@
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using Ghost.Entities;
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using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.LowLevel.Collections;
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namespace Ghost.Engine.Core;
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/// <summary>
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/// Represents a runtime scene - a collection of entities with the same SceneID.
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/// </summary>
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public readonly struct Scene : IEquatable<Scene>
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{
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private readonly short _id;
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/// <summary>
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/// Gets the unique identifier of this scene.
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/// </summary>
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public short ID => _id;
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/// <summary>
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/// Gets whether this scene is valid.
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/// </summary>
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public bool IsValid => _id >= 0;
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/// <summary>
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/// Gets an invalid scene instance.
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/// </summary>
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public static Scene Invalid => new(-1);
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internal Scene(short id)
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{
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_id = id;
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}
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public bool Equals(Scene other)
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{
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return _id == other._id;
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}
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public override bool Equals(object? obj)
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{
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return obj is Scene other && Equals(other);
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}
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public override int GetHashCode()
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{
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return _id.GetHashCode();
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}
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public static bool operator ==(Scene left, Scene right)
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{
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return left.Equals(right);
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}
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public static bool operator !=(Scene left, Scene right)
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{
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return !left.Equals(right);
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}
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public override string ToString()
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{
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return $"Scene(ID: {_id})";
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}
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}
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/// <summary>
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/// Manages scenes within a world.
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/// </summary>
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/// <remarks>
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/// This is a minimal runtime representation. All metadata (like scene names)
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/// should be stored in editor-only classes (SceneNode).
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/// </remarks>
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public static class SceneManager
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{
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private static short s_nextSceneID;
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private static readonly Queue<short> s_recycledSceneIDs = new();
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/// <summary>
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/// Creates a new scene in the world.
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/// </summary>
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/// <returns>The created scene.</returns>
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public static Scene CreateScene()
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{
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if (!s_recycledSceneIDs.TryDequeue(out var id))
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{
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id = s_nextSceneID++;
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}
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return new Scene(id);
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}
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/// <summary>
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/// Destroys all entities belonging to the specified scene.
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/// </summary>
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/// <param name="scene">The scene to unload.</param>
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/// <param name="world">The world containing the entities.</param>
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public static void UnloadScene(Scene scene, World world)
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{
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var queryID = new QueryBuilder().WithAll<Components.SceneID>().Build(world);
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ref var query = ref world.ComponentManager.GetEntityQueryReference(queryID);
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using var scope = AllocationManager.CreateStackScope();
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var entitiesToDestroy = new UnsafeList<Entity>(128, scope.AllocationHandle);
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// Iterate through all matching entities
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foreach (var chunk in query.GetChunkIterator())
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{
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var entities = chunk.GetEntities();
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var sceneIDs = chunk.GetComponentData<Components.SceneID>();
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for (var i = 0; i < chunk.Count; i++)
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{
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if (sceneIDs[i].scene.ID == scene.ID)
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{
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entitiesToDestroy.Add(entities[i]);
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}
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}
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}
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world.EntityManager.DestroyEntities(entitiesToDestroy.AsSpan());
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s_recycledSceneIDs.Enqueue(scene.ID);
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}
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/// <summary>
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/// Gets all entities belonging to the specified scene.
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/// </summary>
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/// <param name="scene">The scene to query.</param>
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/// <param name="world">The world containing the entities.</param>
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/// <param name="entities">Span to store the entities.</param>
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/// <returns>The number of entities written to the span.</returns>
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public static UnsafeList<Entity> GetSceneEntities(Scene scene, World world, AllocationHandle handle)
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{
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var queryID = new QueryBuilder().WithAll<Components.SceneID>().Build(world);
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ref var query = ref world.ComponentManager.GetEntityQueryReference(queryID);
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var entities = new UnsafeList<Entity>(128, handle);
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// Iterate through all matching entities
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foreach (var chunk in query.GetChunkIterator())
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{
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var chunkEntities = chunk.GetEntities();
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var sceneIDs = chunk.GetComponentData<Components.SceneID>();
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for (var i = 0; i < chunk.Count; i++)
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{
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if (sceneIDs[i].scene.ID == scene.ID)
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{
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entities.Add(chunkEntities[i]);
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}
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}
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}
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return entities;
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}
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}
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6
src/Runtime/Ghost.Engine/Editor/HideEditorAttribute.cs
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6
src/Runtime/Ghost.Engine/Editor/HideEditorAttribute.cs
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@@ -0,0 +1,6 @@
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namespace Ghost.Engine.Editor;
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Property | AttributeTargets.Field, Inherited = false, AllowMultiple = false)]
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public class HideEditorAttribute : Attribute
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{
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}
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38
src/Runtime/Ghost.Engine/EngineCore.cs
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38
src/Runtime/Ghost.Engine/EngineCore.cs
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@@ -0,0 +1,38 @@
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using Ghost.Entities;
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using Misaki.HighPerformance.Jobs;
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namespace Ghost.Engine;
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public interface IEngineContext : IDisposable
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{
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JobScheduler JobScheduler { get; }
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}
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
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internal class EngineEntryAttribute : Attribute
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{
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}
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[EngineEntry]
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internal sealed partial class EngineCore : IEngineContext
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{
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private readonly JobScheduler _jobScheduler;
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public JobScheduler JobScheduler => _jobScheduler;
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public EngineCore()
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{
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_jobScheduler = new JobScheduler(Environment.ProcessorCount - 2); // We -2 here, one for main thread, one for render thread
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ComponentRegistry.GetOrRegisterComponentID<ManagedEntityRef>();
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}
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public void Init()
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{
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}
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public void Dispose()
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{
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_jobScheduler.Dispose();
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}
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}
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37
src/Runtime/Ghost.Engine/Ghost.Engine.csproj
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37
src/Runtime/Ghost.Engine/Ghost.Engine.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<IsAotCompatible>True</IsAotCompatible>
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<IsTrimmable>True</IsTrimmable>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<IsAotCompatible>True</IsAotCompatible>
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<IsTrimmable>True</IsTrimmable>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="Services\**" />
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<EmbeddedResource Remove="Services\**" />
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<None Remove="Services\**" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ghost.Core\Ghost.Core.csproj" />
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<ProjectReference Include="..\Ghost.Entities\Ghost.Entities.csproj" />
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<!--<ProjectReference Include="..\Ghost.Generator\Ghost.Generator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />-->
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<ProjectReference Include="..\Ghost.Graphics\Ghost.Graphics.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="MemoryPack" Version="1.21.4" />
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</ItemGroup>
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</Project>
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32
src/Runtime/Ghost.Engine/IO/CustomSerializer.cs
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32
src/Runtime/Ghost.Engine/IO/CustomSerializer.cs
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@@ -0,0 +1,32 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace Ghost.Engine.IO;
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public class CustomSerializerAttribute : JsonConverterAttribute
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{
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public CustomSerializerAttribute([DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicParameterlessConstructor)] Type serializerType)
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: base(serializerType)
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{
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}
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}
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public abstract class CustomSerializer<T> : JsonConverter<T>
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{
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public sealed override T? Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
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{
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return DeserializeJson(ref reader, options);
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}
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public sealed override void Write(Utf8JsonWriter writer, T value, JsonSerializerOptions options)
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{
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SerializeJson(writer, value, options);
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}
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public abstract void SerializeJson(Utf8JsonWriter writer, T value, JsonSerializerOptions options);
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public abstract T? DeserializeJson(ref Utf8JsonReader reader, JsonSerializerOptions options);
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public abstract void SerializeBinary(BinaryWriter writer, T value);
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public abstract T? DeserializeBinary(BinaryReader reader);
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}
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5
src/Runtime/Ghost.Engine/Models/LaunchArgument.cs
Normal file
5
src/Runtime/Ghost.Engine/Models/LaunchArgument.cs
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@@ -0,0 +1,5 @@
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namespace Ghost.Engine.Models;
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internal class LaunchArgument
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{
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}
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8
src/Runtime/Ghost.Engine/Resources/EngineData.cs
Normal file
8
src/Runtime/Ghost.Engine/Resources/EngineData.cs
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@@ -0,0 +1,8 @@
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namespace Ghost.Engine.Resources;
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internal class EngineData
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{
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public const string ENGINE_NAME = "Ghost Engine";
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public readonly static Version EngineVersion = new(0, 1, 0);
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}
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13
src/Runtime/Ghost.Engine/Resources/EngineResource.cs
Normal file
13
src/Runtime/Ghost.Engine/Resources/EngineResource.cs
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@@ -0,0 +1,13 @@
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using System.Text.Json;
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namespace Ghost.Engine.Resources;
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public static class EngineResource
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{
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public static readonly JsonSerializerOptions defaultSerializerOptions = new()
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{
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WriteIndented = true,
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IncludeFields = true,
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IgnoreReadOnlyProperties = true,
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};
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}
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54
src/Runtime/Ghost.Engine/Utilities/MathUtility.cs
Normal file
54
src/Runtime/Ghost.Engine/Utilities/MathUtility.cs
Normal file
@@ -0,0 +1,54 @@
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using Misaki.HighPerformance.Mathematics;
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using System.Runtime.CompilerServices;
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namespace Ghost.Engine.Utilities;
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public static class MathUtility
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{
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extension(float4x4 matrix)
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||||
{
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/// <summary>
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||||
/// Creates a transformation matrix from position, rotation, and scale vectors.
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/// </summary>
|
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/// <param name="position">Defines the translation component of the transformation matrix.</param>
|
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/// <param name="rotation">Specifies the orientation of the object in 3D space.</param>
|
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/// <param name="scale">Determines the size of the object along each axis.</param>
|
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/// <returns>Returns a transformation matrix that combines the specified position, rotation, and scale.</returns>
|
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float4x4 TRS(float3 position, quaternion rotation, float3 scale)
|
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{
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var R = new float3x3(rotation);
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return new float4x4(
|
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R[0][0] * scale.x, R[0][1] * scale.y, R[0][2] * scale.z, position.x,
|
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R[1][0] * scale.x, R[1][1] * scale.y, R[1][2] * scale.z, position.y,
|
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R[2][0] * scale.x, R[2][1] * scale.y, R[2][2] * scale.z, position.z,
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0f, 0f, 0f, 1f
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
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/// Gets the translation, rotation, and scale components from a transformation matrix.
|
||||
/// </summary>
|
||||
/// <param name="position">The position component extracted from the matrix.</param>
|
||||
/// <param name="rotation">The rotation component extracted from the matrix as a quaternion.</param>
|
||||
/// <param name="scale">The scale component extracted from the matrix.</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
public void GetTRS(out float3 position, out quaternion rotation, out float3 scale)
|
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{
|
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position = matrix.c3.xyz;
|
||||
|
||||
var scaleX = math.length(matrix.c0.xyz);
|
||||
var scaleY = math.length(matrix.c1.xyz);
|
||||
var scaleZ = math.length(matrix.c2.xyz);
|
||||
scale = new float3(scaleX, scaleY, scaleZ);
|
||||
|
||||
var rotationMatrix = new float3x3(
|
||||
matrix.c0.x / scale.x, matrix.c0.y / scale.x, matrix.c0.z / scale.x,
|
||||
matrix.c1.x / scale.y, matrix.c1.y / scale.y, matrix.c1.z / scale.y,
|
||||
matrix.c2.x / scale.z, matrix.c2.y / scale.z, matrix.c2.z / scale.z
|
||||
);
|
||||
|
||||
rotation = new quaternion(rotationMatrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
using System.Text.Json;
|
||||
|
||||
namespace Ghost.Engine.Utilities;
|
||||
|
||||
public readonly ref struct Utf8JsonObjectScope : IDisposable
|
||||
{
|
||||
private readonly Utf8JsonWriter _writer;
|
||||
public Utf8JsonObjectScope(Utf8JsonWriter writer)
|
||||
{
|
||||
_writer = writer;
|
||||
_writer.WriteStartObject();
|
||||
}
|
||||
public void Dispose()
|
||||
{
|
||||
_writer.WriteEndObject();
|
||||
}
|
||||
}
|
||||
|
||||
public readonly ref struct Utf8JsonArrayScope : IDisposable
|
||||
{
|
||||
private readonly Utf8JsonWriter _writer;
|
||||
public Utf8JsonArrayScope(Utf8JsonWriter writer)
|
||||
{
|
||||
_writer = writer;
|
||||
_writer.WriteStartArray();
|
||||
}
|
||||
public void Dispose()
|
||||
{
|
||||
_writer.WriteEndArray();
|
||||
}
|
||||
}
|
||||
|
||||
public static class Utf8JsonWriterExtension
|
||||
{
|
||||
public static void WriteArray<T>(this Utf8JsonWriter writer, ReadOnlySpan<char> name, IEnumerable<T> source, Action<T> writeAction)
|
||||
{
|
||||
writer.WriteStartArray(name);
|
||||
foreach (var item in source)
|
||||
{
|
||||
writeAction(item);
|
||||
}
|
||||
writer.WriteEndArray();
|
||||
}
|
||||
|
||||
public static void WriteArray<T>(this Utf8JsonWriter writer, ReadOnlySpan<char> name, ReadOnlySpan<T> source, Action<T> writeAction)
|
||||
{
|
||||
writer.WriteStartArray(name);
|
||||
foreach (var item in source)
|
||||
{
|
||||
writeAction(item);
|
||||
}
|
||||
writer.WriteEndArray();
|
||||
}
|
||||
|
||||
public static void WriteObject(this Utf8JsonWriter writer, Action writeAction)
|
||||
{
|
||||
writer.WriteStartObject();
|
||||
writeAction();
|
||||
writer.WriteEndObject();
|
||||
}
|
||||
|
||||
public static void WriteObject(this Utf8JsonWriter writer, ReadOnlySpan<char> name, Action writeAction)
|
||||
{
|
||||
writer.WriteStartObject(name);
|
||||
writeAction();
|
||||
writer.WriteEndObject();
|
||||
}
|
||||
|
||||
public static Utf8JsonObjectScope StartObjectScope(this Utf8JsonWriter writer)
|
||||
{
|
||||
return new Utf8JsonObjectScope(writer);
|
||||
}
|
||||
|
||||
public static Utf8JsonArrayScope StartArrayScope(this Utf8JsonWriter writer)
|
||||
{
|
||||
return new Utf8JsonArrayScope(writer);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user