Refactor folder structure
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37
src/Runtime/Ghost.Engine/Ghost.Engine.csproj
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37
src/Runtime/Ghost.Engine/Ghost.Engine.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<IsAotCompatible>True</IsAotCompatible>
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<IsTrimmable>True</IsTrimmable>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<IsAotCompatible>True</IsAotCompatible>
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<IsTrimmable>True</IsTrimmable>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="Services\**" />
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<EmbeddedResource Remove="Services\**" />
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<None Remove="Services\**" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ghost.Core\Ghost.Core.csproj" />
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<ProjectReference Include="..\Ghost.Entities\Ghost.Entities.csproj" />
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<!--<ProjectReference Include="..\Ghost.Generator\Ghost.Generator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />-->
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<ProjectReference Include="..\Ghost.Graphics\Ghost.Graphics.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="MemoryPack" Version="1.21.4" />
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</ItemGroup>
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</Project>
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