Refactor folder structure
This commit is contained in:
225
src/Runtime/Ghost.Entities/EntityCommandBuffer.cs
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225
src/Runtime/Ghost.Entities/EntityCommandBuffer.cs
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using Ghost.Core;
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using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.LowLevel.Collections;
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using Misaki.HighPerformance.LowLevel.Utilities;
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using System.Runtime.CompilerServices;
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namespace Ghost.Entities;
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public unsafe class EntityCommandBuffer : IDisposable
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{
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private enum ECBOpCode : byte
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{
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CreateEntity,
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CreateEntityWithComponents,
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DestroyEntity,
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AddComponent,
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RemoveComponent,
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SetComponent,
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}
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private readonly EntityManager _entityManager;
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private UnsafeList<byte> _buffer;
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private bool _disposed;
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public EntityCommandBuffer(EntityManager entityManager)
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{
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_entityManager = entityManager;
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_buffer = new UnsafeList<byte>(4096, Allocator.Persistent);
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}
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~EntityCommandBuffer()
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{
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Dispose();
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}
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private void WriteHeader(ECBOpCode op)
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{
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_buffer.Add((byte)op);
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}
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private void Write<T>(T value)
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where T : unmanaged
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{
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var size = sizeof(T);
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var idx = _buffer.Count;
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if (idx + size > _buffer.Capacity)
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{
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_buffer.Resize(idx + size);
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}
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MemoryUtility.MemCpy((byte*)_buffer.GetUnsafePtr() + idx, &value, (nuint)size);
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}
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private void WriteSpan<T>(ReadOnlySpan<T> span)
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where T : unmanaged
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{
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var size = sizeof(T) * span.Length;
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var idx = _buffer.Count;
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if (idx + size > _buffer.Capacity)
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{
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_buffer.Resize(idx + size);
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}
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fixed (T* ptr = span)
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{
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MemoryUtility.MemCpy((byte*)_buffer.GetUnsafePtr() + idx, ptr, (nuint)size);
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}
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}
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private T Read<T>(ref int cursor)
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where T : unmanaged
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{
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var size = sizeof(T);
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var ptr = (byte*)_buffer.GetUnsafePtr();
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var value = *(T*)&ptr[cursor];
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cursor += size;
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return value;
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}
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private Span<T> ReadSpan<T>(ref int cursor, int length)
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where T : unmanaged
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{
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var size = sizeof(T) * length;
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var ptr = (byte*)_buffer.GetUnsafePtr();
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var span = new Span<T>(&ptr[cursor], length);
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cursor += size;
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return span;
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}
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private void* ReadBuffer(ref int cursor, int size)
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{
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var ptr = (byte*)_buffer.GetUnsafePtr();
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var bufferPtr = ptr + cursor;
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cursor += size;
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return bufferPtr;
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}
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public void CreateEntity(int count = 1)
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{
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WriteHeader(ECBOpCode.CreateEntity);
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Write(count);
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}
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public void CreateEntity(int count, ComponentSet set)
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{
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WriteHeader(ECBOpCode.CreateEntityWithComponents);
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Write(count);
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Write(set.Components.Length);
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WriteSpan(set.Components);
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}
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public void DestroyEntity(Entity entity)
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{
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WriteHeader(ECBOpCode.DestroyEntity);
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Write(entity);
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}
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public void AddComponent<T>(Entity entity, T component = default)
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where T : unmanaged, IComponent
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{
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WriteHeader(ECBOpCode.AddComponent);
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Write(entity);
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Write(ComponentTypeID<T>.Value);
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Write(component);
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}
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public void RemoveComponent<T>(Entity entity)
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where T : unmanaged, IComponent
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{
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WriteHeader(ECBOpCode.RemoveComponent);
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Write(entity);
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Write(ComponentTypeID<T>.Value);
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}
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public void SetComponent<T>(Entity entity, T component)
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where T : unmanaged, IComponent
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{
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WriteHeader(ECBOpCode.SetComponent);
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Write(entity);
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Write(ComponentTypeID<T>.Value);
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Write(component);
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}
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internal void Playback()
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{
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var cursor = 0;
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var length = _buffer.Count;
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while (cursor < length)
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{
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var op = Read<ECBOpCode>(ref cursor);
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using var scope = AllocationManager.CreateStackScope();
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switch (op)
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{
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case ECBOpCode.CreateEntity:
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var count = Read<int>(ref cursor);
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_entityManager.CreateEntities(count);
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break;
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case ECBOpCode.CreateEntityWithComponents:
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var entityCount = Read<int>(ref cursor);
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var compCount = Read<int>(ref cursor);
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var compTypeIDs = ReadSpan<Identifier<IComponent>>(ref cursor, compCount);
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var set = new ComponentSet(scope.AllocationHandle, compTypeIDs);
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_entityManager.CreateEntities(entityCount, set);
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break;
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case ECBOpCode.DestroyEntity:
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var entityToDestroy = Read<Entity>(ref cursor);
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_entityManager.DestroyEntity(entityToDestroy);
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break;
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case ECBOpCode.AddComponent:
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var entityToAdd = Read<Entity>(ref cursor);
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var addCompTypeID = Read<Identifier<IComponent>>(ref cursor);
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var pAddCompData = ReadBuffer(ref cursor, ComponentRegistry.GetComponentInfo(addCompTypeID).size);
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_entityManager.AddComponent(entityToAdd, addCompTypeID, pAddCompData);
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break;
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case ECBOpCode.RemoveComponent:
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var entityToRemove = Read<Entity>(ref cursor);
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var removeCompTypeID = Read<Identifier<IComponent>>(ref cursor);
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_entityManager.RemoveComponent(entityToRemove, removeCompTypeID);
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break;
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case ECBOpCode.SetComponent:
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var entityToSet = Read<Entity>(ref cursor);
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var setCompTypeID = Read<Identifier<IComponent>>(ref cursor);
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var pSetCompData = ReadBuffer(ref cursor, ComponentRegistry.GetComponentInfo(setCompTypeID).size);
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_entityManager.SetComponent(entityToSet, setCompTypeID, pSetCompData);
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break;
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}
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}
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Reset();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal void Reset()
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{
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_buffer.Clear();
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}
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public void Dispose()
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{
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if (_disposed)
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{
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return;
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}
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_buffer.Dispose();
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_disposed = true;
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GC.SuppressFinalize(this);
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}
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}
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