Refactor folder structure
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27
src/Runtime/Ghost.Graphics/test.gshdr
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27
src/Runtime/Ghost.Graphics/test.gshdr
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shader "MyShader/Standard"
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{
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properties
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{
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float4 color = { 1, 1, 1, 1 };
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tex2d texture1 = { black };
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tex2d texture2 = { white };
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tex2d texture3 = { grey };
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tex2d texture4 = { normal };
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sampler tex_sampler;
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}
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pass "Forward"
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{
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pipeline
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{
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ztest = disabled;
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zwrite = off;
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cull = off;
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blend = opaque;
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color_mask = all;
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}
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mesh "F:/csharp/GhostEngine/src/Runtime//Ghost.Graphics/RenderPasses/ShaderCode.hlsl" : "MSMain";
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pixel "F:/csharp/GhostEngine/src/Runtime//Ghost.Graphics/RenderPasses/ShaderCode.hlsl" : "PSMain";
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}
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}
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