Refactor folder structure

This commit is contained in:
2026-02-18 00:50:46 +09:00
parent 426786397c
commit db8ca971a8
413 changed files with 2885 additions and 3634 deletions

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using Ghost.Test.Core;
using Misaki.HighPerformance.Jobs;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.Mathematics;
namespace Ghost.Entities.Test;
internal struct TestEntityQueryJob : IJobEntity<Transform>
{
public readonly void Execute(Entity entity, ref Transform transform, int threadIndex)
{
transform.position += new float3(5, 5, 5);
}
}
internal struct TestChunkQueryJob : IJobChunk
{
public readonly void Execute(ChunkView view, int threadIndex)
{
var random = new random((uint)threadIndex + 1u);
var transforms = view.GetComponentDataRW<Transform>();
for (var i = 0; i < view.Count; i++)
{
transforms[i].position += random.NextFloat3();
}
}
}
public partial class EntityQueryTest : ITest
{
private JobScheduler _jobScheduler = null!;
private World _world = null!;
public void Setup()
{
_jobScheduler = new JobScheduler(4);
_world = World.Create(_jobScheduler);
}
public void Run()
{
var entities = (Span<Entity>)stackalloc Entity[1000];
using var scope = AllocationManager.CreateStackScope();
using var set = new ComponentSet(scope.AllocationHandle, ComponentTypeID<Transform>.Value);
_world.EntityManager.CreateEntities(entities, set);
var queryID = new QueryBuilder().WithAllRW<Transform>().Build(_world);
ref var query = ref _world.ComponentManager.GetEntityQueryReference(queryID);
_world.AdvanceVersion();
var testJob = new TestChunkQueryJob();
var handle = query.ScheduleChunkParallel(testJob, 1, JobHandle.Invalid);
_jobScheduler.WaitComplete(handle);
query.ForEach<Transform>((e, ref t) =>
{
Console.WriteLine($"Entity {e} Has Position: {t.position}");
});
foreach (var (entity, transform) in query.GetEntityComponentIterator<Transform>())
{
Console.WriteLine($"Entity {entity} Updated Position: {transform.Get().position}");
}
foreach (var chunk in query.GetChunkIterator())
{
var transforms = chunk.GetComponentData<Transform>();
var chunkEntities = chunk.GetEntities();
// if (chunk.HasChanged<Transform>(0))
{
// var bits = chunk.GetEnableBits<Transform>();
// var it = bits.GetIterator();
// while (it.Next(out var index) && index < chunk.Count)
for (var index = 0; index < chunk.Count; index++)
{
Console.WriteLine($"Entity {chunkEntities[index]} Updated Position: {transforms[index].position}");
}
}
}
_world.EntityManager.DestroyEntities(entities);
}
public void Cleanup()
{
_world.Dispose();
_jobScheduler.Dispose();
JobScheduler.ReleaseTempAllocator();
}
}
public struct Transform : IEnableableComponent
{
public float3 position;
public override string ToString()
{
return $"Position: {position}";
}
}
public struct Mesh : IComponent
{
public int index;
public override string ToString()
{
return $"Index: {index}";
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.15.8" />
<PackageReference Include="BenchmarkDotNet.Diagnostics.Windows" Version="0.15.8" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Runtime\Ghost.Entities\Ghost.Entities.csproj" />
<ProjectReference Include="..\..\Test\Ghost.Test.Core\Ghost.Test.Core.csproj" />
</ItemGroup>
</Project>

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using BenchmarkDotNet.Running;
using Ghost.Entities.Test;
using Ghost.Test.Core;
using Misaki.HighPerformance.LowLevel.Buffer;
//AllocationManager.EnableDebugLayer();
//TestRunner.Run<SerializationTest>();
//AllocationManager.Dispose();
BenchmarkRunner.Run<QueryBenchmark>();
//var test = new QueryBenchmark();
//test.Setup();
//test.QueryEntities();
//test.Cleanup();

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using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Diagnosers;
using Ghost.Core;
using Misaki.HighPerformance.LowLevel.Buffer;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
namespace Ghost.Entities.Test;
internal class GameObject
{
public Vector4 Position { get; set; }
}
internal struct Position : IComponent
{
public Vector4 value;
}
[HardwareCounters(HardwareCounter.CacheMisses, HardwareCounter.LlcReference, HardwareCounter.InstructionRetired)]
public class QueryBenchmark
{
private World _world = null!;
private Identifier<EntityQuery> _queryIdentifier;
private GameObject[] _gameObjects = null!;
private float _dt = Random.Shared.NextSingle();
[GlobalSetup]
public void Setup()
{
_world = World.Create(entityCapacity: 1_000_000);
_gameObjects = new GameObject[1_000_000];
using var scope = AllocationManager.CreateStackScope();
var componentSet = new ComponentSet(scope.AllocationHandle, ComponentTypeID<Position>.Value);
_world.EntityManager.CreateEntities(1_000_000, componentSet);
_queryIdentifier = new QueryBuilder().WithAllRW<Position>().Build(_world);
for (var i = 0; i < 1_000_000; i++)
{
_gameObjects[i] = new GameObject { Position = new Vector4(i, i, i, 0) };
}
}
[GlobalCleanup]
public void Cleanup()
{
_world.Dispose();
}
[Benchmark]
public void QueryGameObjects()
{
for (var i = 0; i < _gameObjects.Length; i++)
{
_gameObjects[i].Position += new Vector4(_dt, _dt, _dt, 0);
}
}
[Benchmark(Baseline = true)]
public void QueryEntities()
{
ref var query = ref _world.ComponentManager.GetEntityQueryReference(_queryIdentifier);
var vecDT = Vector256.Create(_dt);
foreach (var chunkView in query.GetChunkIterator())
{
var positions = chunkView.GetComponentDataRW<Position>();
ref var address = ref MemoryMarshal.GetReference(positions);
for (var i = 0; i < positions.Length; i++)
{
Unsafe.Add(ref address, i).value += new Vector4(_dt, _dt, _dt, 0);
}
}
}
}

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using Ghost.Test.Core;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.Mathematics;
using System.Runtime.InteropServices;
using System.Text.Json;
namespace Ghost.Entities.Test;
public class SerializationTest : ITest
{
private World _world = null!;
public void Setup()
{
_world = World.Create();
}
public unsafe void Run()
{
using var scope = AllocationManager.CreateStackScope();
var set1 = new ComponentSet(scope.AllocationHandle, ComponentTypeID<Transform>.Value);
var set2 = new ComponentSet(scope.AllocationHandle, ComponentTypeID<Transform>.Value, ComponentTypeID<Mesh>.Value);
var e1 = _world.EntityManager.CreateEntity(set1);
var e2 = _world.EntityManager.CreateEntity(set2);
_world.EntityManager.SetComponent(e1, new Transform { position = new float3(1, 2, 3) });
_world.EntityManager.SetComponent(e2, new Transform { position = new float3(4, 5, 6) });
_world.EntityManager.SetComponent(e2, new Mesh { index = 42 });
using var stream = new MemoryStream();
var serializeOptions = new JsonSerializerOptions
{
IncludeFields = true
};
using var writer = new Utf8JsonWriter(stream, new JsonWriterOptions { Indented = true });
writer.WriteStartObject();
writer.WriteString("Name", "world 1");
writer.WriteStartArray("Entities");
for (var i = 0; i < _world.ComponentManager.ArchetypeCount; i++)
{
ref var archetype = ref _world.ComponentManager.GetArchetypeReference(i);
for (var j = 0; j < archetype.ChunkCount; j++)
{
ref var chunk = ref archetype.GetChunkReference(j);
for (var k = 0; k < chunk._count; k++)
{
writer.WriteStartObject();
var entity = *(Entity*)(chunk.GetUnsafePtr() + archetype.EntityIDsOffset + k * sizeof(Entity));
writer.WriteNumber("ID", entity.ID);
writer.WriteStartArray("Components");
foreach (var layout in archetype._layouts)
{
var type = ComponentRegistry.s_runtimeIDToType[layout.componentID];
var size = ComponentRegistry.GetComponentInfo(layout.componentID).size;
if (type.AssemblyQualifiedName == null)
{
continue;
}
writer.WriteStartObject();
writer.WriteString("Type", type.AssemblyQualifiedName);
writer.WritePropertyName("Data");
var pComponentData = chunk.GetUnsafePtr() + layout.offset + (k * size);
var instace = Marshal.PtrToStructure((nint)pComponentData, type);
JsonSerializer.Serialize(writer, instace, type, serializeOptions);
writer.WriteEndObject();
}
writer.WriteEndArray();
writer.WriteEndObject();
}
}
}
writer.WriteEndArray();
writer.WriteEndObject();
writer.Flush();
var data = stream.ToArray();
var json = System.Text.Encoding.UTF8.GetString(data);
Console.WriteLine(json);
var reader = new Utf8JsonReader(data);
var root = JsonDocument.ParseValue(ref reader).RootElement;
var name = root.GetProperty("Name").GetString();
Console.WriteLine($"Deserialized World Name: {name}");
var entityData = new List<(int EntityID, Type ComponentType, object Instance)>();
foreach (var entityElement in root.GetProperty("Entities").EnumerateArray())
{
var id = entityElement.GetProperty("ID").GetInt32();
// Access the new "Components" array
var componentsElement = entityElement.GetProperty("Components");
foreach (var componentElement in componentsElement.EnumerateArray())
{
var typeName = componentElement.GetProperty("Type").GetString();
var dataElement = componentElement.GetProperty("Data");
var type = Type.GetType(typeName!);
if (type == null)
{
continue;
}
var instance = dataElement.Deserialize(type, serializeOptions);
if (instance != null)
{
entityData.Add((id, type, instance));
}
}
}
foreach (var (id, type, instance) in entityData)
{
Console.WriteLine($"Entity ID: {id}, Component: {type.Name}, Data: {instance}");
}
}
public void Cleanup()
{
_world.Dispose();
}
}

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using Ghost.Test.Core;
namespace Ghost.Entities.Test;
internal class SystemTest : ITest
{
private World _world = null!;
public void Setup()
{
_world = World.Create();
}
public void Run()
{
var group = _world.SystemManager.GetSystem<DefaultSystemGroup>();
group.AddSystem<TestSystemB>();
group.AddSystem<TestSystemA>();
group.SortSystems();
var api = new SystemAPI();
_world.SystemManager.InitializeAll(in api);
}
public void Cleanup()
{
_world.Dispose();
}
}
internal class TestSystemA : SystemBase
{
protected override void OnInitialize(ref readonly SystemAPI systemAPI)
{
Console.WriteLine("TestSystemA Initialized");
}
}
[UpdateAfter(typeof(TestSystemA))]
internal class TestSystemB : SystemBase
{
protected override void OnInitialize(ref readonly SystemAPI systemAPI)
{
Console.WriteLine("TestSystemB Initialized");
}
}