Refactor folder structure
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64
src/Test/Ghost.Graphics.Test/UnitTestApp.xaml.cs
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64
src/Test/Ghost.Graphics.Test/UnitTestApp.xaml.cs
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using Ghost.Core;
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using Ghost.Graphics.Test.Windows;
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using Microsoft.UI.Xaml;
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using Microsoft.VisualStudio.TestTools.UnitTesting.AppContainer;
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using System.Runtime.InteropServices;
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// To learn more about WinUI, the WinUI project structure,
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// and more about our project templates, see: http://aka.ms/winui-project-info.
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namespace Ghost.Graphics.Test;
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/// <summary>
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/// Provides application-specific behavior to supplement the default Application class.
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/// </summary>
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public partial class UnitTestApp : Application
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{
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private Window? _window;
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/// <summary>
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/// Initializes the singleton application object. This is the first line of authored code
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/// executed, and as such is the logical equivalent of main() or WinMain().
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/// </summary>
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public UnitTestApp()
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{
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InitializeComponent();
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}
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private static void LoadDll()
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{
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var currentDir = AppContext.BaseDirectory;
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var platform = OperatingSystem.IsWindows() ? "win" :
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OperatingSystem.IsLinux() ? "linux" :
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OperatingSystem.IsMacOS() ? "osx" : "unknown";
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var arch = Environment.Is64BitProcess ? "x64" : "x86";
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var nativeDllDir = Path.Combine(currentDir, "runtime", platform + "-" + arch, "native");
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if (Directory.Exists(nativeDllDir))
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{
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foreach (var dll in Directory.EnumerateFiles(nativeDllDir, "*.dll"))
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{
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NativeLibrary.Load(dll);
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}
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}
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}
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/// <summary>
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/// Invoked when the application is launched.
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/// </summary>
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/// <param name="args">Details about the launch request and process.</param>
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protected override void OnLaunched(LaunchActivatedEventArgs args)
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{
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LoadDll();
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_window = new GraphicsTestWindow();
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_window.Activate();
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UnhandledException += (sender, e) =>
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{
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Logger.LogError(e.Exception);
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#if DEBUG
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System.Diagnostics.Debugger.Break();
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#endif
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};
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}
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}
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