Refactor core systems and improve resource management

- Updated dependencies, including `Misaki.HighPerformance` and `TerraFX.Interop`.
- Refactored `Result` struct for better error handling and chaining.
- Removed `Ptr<T>` struct as it was no longer necessary.
- Enhanced `Win32Utility` with `Attach` and `Dispose` methods.
- Improved `ProjectService` and `AppStateMachine` with `Result` integration.
- Refactored `IShaderCompiler` to support SPIR-V cross-compilation and pass-level compilation.
- Standardized Direct3D12 resource management with `UniquePtr` and added `D3D12Object` base class.
- Improved shader reflection validation and pipeline creation in `D3D12PipelineLibrary`.
- Updated `SDLCompiler` for better error handling during shader generation.
- Enhanced logging, debugging, and code readability across the codebase.
- Performed general code cleanup, including unused namespace removal and naming consistency.
This commit is contained in:
2025-11-23 15:02:37 +09:00
parent 5c4e1a3350
commit dfe786a2aa
46 changed files with 1193 additions and 733 deletions

View File

@@ -42,6 +42,32 @@ internal static unsafe partial class Win32Utility
return new IID_PPV(Windows.__uuidof<T>(), comPtr.PPV());
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Attach<T>(ref this UniquePtr<T> uPtr, T* other)
where T : unmanaged, IUnknown.Interface
{
var ptr = uPtr.Get();
if (ptr != null)
{
var refCount = ptr->Release();
Debug.Assert((refCount != 0) || (ptr != other));
}
uPtr = new UniquePtr<T>(other);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Dispose<T>(ref this UniquePtr<T> uPtr)
where T : unmanaged, IUnknown.Interface
{
T* ptr = uPtr.Get();
if (ptr != null)
{
uPtr = default;
MemoryLeakException.ThrowIfRefCountNonZero(ptr->Release());
}
}
[Conditional("DEBUG")]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Assert(this HRESULT hr)
@@ -50,9 +76,14 @@ internal static unsafe partial class Win32Utility
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ThrowIfFailed(this HRESULT hr)
public static Result ToResult(this HRESULT hr, [CallerArgumentExpression(nameof(hr))] string? op = null)
{
Windows.ThrowIfFailed(hr);
if (hr.SUCCEEDED)
{
return Result.Success();
}
return Result.Failure($"{op} failed with code {hr}");
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -102,8 +133,6 @@ internal static unsafe partial class Win32Utility
extension(MemoryLeakException)
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[Conditional("DEBUG")]
[Conditional("GHOST_EDITOR")]
public static void ThrowIfRefCountNonZero(uint count)
{
if (count != 0)