Refactor core systems and improve resource management
- Updated dependencies, including `Misaki.HighPerformance` and `TerraFX.Interop`. - Refactored `Result` struct for better error handling and chaining. - Removed `Ptr<T>` struct as it was no longer necessary. - Enhanced `Win32Utility` with `Attach` and `Dispose` methods. - Improved `ProjectService` and `AppStateMachine` with `Result` integration. - Refactored `IShaderCompiler` to support SPIR-V cross-compilation and pass-level compilation. - Standardized Direct3D12 resource management with `UniquePtr` and added `D3D12Object` base class. - Improved shader reflection validation and pipeline creation in `D3D12PipelineLibrary`. - Updated `SDLCompiler` for better error handling during shader generation. - Enhanced logging, debugging, and code readability across the codebase. - Performed general code cleanup, including unused namespace removal and naming consistency.
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@@ -73,17 +73,17 @@ internal partial class CreateProjectViewModel(INotificationService notificationS
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}
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var result = await projectService.CreateProjectAsync(ProjectName, ProjectLocation, EngineData.s_engineVersion, SelectedTemplate.Value.directory);
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if (!result.success)
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if (result.IsFailure)
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{
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notificationService.ShowNotification(result.message, MessageType.Error);
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notificationService.ShowNotification(result.Message, MessageType.Error);
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return;
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}
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try
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{
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await stateService.TransitionToAsync(StateKey.EngineEditor, result.value);
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await stateService.TransitionToAsync(StateKey.EngineEditor, result.Value);
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}
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catch (System.Exception e)
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catch (Exception e)
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{
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notificationService.ShowNotification($"Failed to load project: {e.Message}", MessageType.Error);
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}
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@@ -66,14 +66,14 @@ internal partial class OpenProjectViewModel(ProjectService projectService, INoti
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if (rootFolder != null)
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{
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var result = await projectService.AddProjectFromDirectoryAsync(rootFolder.Path);
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if (result.success)
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if (result.IsSuccess)
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{
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projects.Add(result.value);
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projects.Add(result.Value);
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goto CloseDropPanel;
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}
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else
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{
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errorMessage = result.message;
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errorMessage = result.Message;
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}
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}
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}
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