Refactor core systems and improve resource management

- Updated dependencies, including `Misaki.HighPerformance` and `TerraFX.Interop`.
- Refactored `Result` struct for better error handling and chaining.
- Removed `Ptr<T>` struct as it was no longer necessary.
- Enhanced `Win32Utility` with `Attach` and `Dispose` methods.
- Improved `ProjectService` and `AppStateMachine` with `Result` integration.
- Refactored `IShaderCompiler` to support SPIR-V cross-compilation and pass-level compilation.
- Standardized Direct3D12 resource management with `UniquePtr` and added `D3D12Object` base class.
- Improved shader reflection validation and pipeline creation in `D3D12PipelineLibrary`.
- Updated `SDLCompiler` for better error handling during shader generation.
- Enhanced logging, debugging, and code readability across the codebase.
- Performed general code cleanup, including unused namespace removal and naming consistency.
This commit is contained in:
2025-11-23 15:02:37 +09:00
parent 5c4e1a3350
commit dfe786a2aa
46 changed files with 1193 additions and 733 deletions

View File

@@ -108,7 +108,7 @@ public readonly struct EntityManager : IDisposable
/// </summary>
/// <typeparam name="T">The type of the component to set.</typeparam>
/// <param name="entity">The entity for which the component is to be add.</param>
/// <param name="component">The component value to add.</param>
/// <param name="component">The component Value to add.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void AddComponent<T>(Entity entity, T component)
where T : unmanaged, IComponentData
@@ -145,7 +145,7 @@ public readonly struct EntityManager : IDisposable
/// Sets a component of the specified type for the given <see cref="Entity"/>.
/// </summary>
/// <param name="entity">The entity for which the component is to be set.</param>
/// <param name="component">The component value to set.</param>
/// <param name="component">The component Value to set.</param>
/// <param name="type">The type of the component to set.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void SetComponent(Entity entity, IComponentData component, Type type)
@@ -169,7 +169,7 @@ public readonly struct EntityManager : IDisposable
/// </summary>
/// <typeparam name="T">The type of the component to set.</typeparam>
/// <param name="entity">The entity for which the component is to be set.</param>
/// <param name="component">The component value to set.</param>
/// <param name="component">The component Value to set.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void SetComponent<T>(Entity entity, in T component)
where T : unmanaged, IComponentData