feat(rhi): add NoAccess ops, axis conversion, meshlet color

Added NoAccess to attachment ops for depth/stencil, updated D3D12 and RenderGraph to handle new ops, and improved axis/handedness conversion in mesh loading. Enabled meshlet color hashing in test shader. Changed default rasterizer winding, added format helpers, and updated camera transform for correct mesh orientation. JobScheduler usage commented out for now.
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2026-04-01 19:57:27 +09:00
parent eb41f23582
commit e32a24739d
11 changed files with 79 additions and 51 deletions

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# User-specific files (MonoDevelop/Xamarin Studio)