feat(rhi): add NoAccess ops, axis conversion, meshlet color
Added NoAccess to attachment ops for depth/stencil, updated D3D12 and RenderGraph to handle new ops, and improved axis/handedness conversion in mesh loading. Enabled meshlet color hashing in test shader. Changed default rasterizer winding, added format helpers, and updated camera transform for correct mesh orientation. JobScheduler usage commented out for now.
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@@ -504,7 +504,7 @@ internal static unsafe class D3D12Utility
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public static D3D12_RASTERIZER_DESC D3D12_RASTERIZER_DESC_CREATE(
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D3D12_FILL_MODE fillMode,
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D3D12_CULL_MODE cullMode,
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bool frontCounterClockwise = true,
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bool frontCounterClockwise = false,
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int depthBias = D3D12_DEFAULT_DEPTH_BIAS,
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float depthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP,
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float slopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS,
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