feat(meshlet): add cluster LOD hierarchy & API upgrades
Implemented meshlet cluster LOD hierarchy with binary-to-4-ary conversion. Updated MeshletHierarchyNode to 4-ary structure. Enhanced SIMD optimizations in GGX mipmap generation. ResourceManager mesh/material creation now supports dynamic buffers and optional naming. Upgraded SPMD package to 1.3.2. Performed minor code cleanups and doc improvements.
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@@ -317,7 +317,7 @@ internal unsafe class D3D12ResourceDatabase : IResourceDatabase
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_resources.Remove(handle.ID, handle.Generation);
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#if DEBUG || GHOST_EDITOR
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_resourceName.Remove(handle, out var name);
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_resourceName.Remove(handle, out _);
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#endif
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}
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