Update rendering architecture and resource management

Added a new `Ref<T>` struct for reference semantics.
Added the `RenderGraph` system for managing rendering passes.
Added the `RenderTexture` class for encapsulating GPU resources.
Added `GraphicsBuffer` class for effective GPU resource management.
Changed `CommandList` methods from public to internal for visibility control.
Changed `IRenderPass` interface from internal to public for accessibility.
Changed `GetData<T>()` in `ComponentObject.cs` to return `CompRef<T>`.
Changed `GetComponent<T>()` in `EntityManager.cs` to return `CompRef<T>`.
Changed `GetSingleton<T>()` in `World.cs` to use `CompRef<T>`.
Changed `IQueryTypeParameter` to use `CompRef<T>` for consistency.
Changed `QueryItem<T0>` and related structs to use `CompRef<T>`.
Changed `Material` class to support bindless textures.
Changed `Shader` class to support bindless rendering.
Changed `Mesh` class to support bindless vertex and index buffer access.
Updated documentation to reflect the new bindless rendering architecture.
This commit is contained in:
2025-08-01 21:34:48 +09:00
parent 1284bb17de
commit eafbfb2fa1
43 changed files with 3845 additions and 2183 deletions

View File

@@ -1,21 +1,26 @@
using Ghost.Core;
using Misaki.HighPerformance.LowLevel.Collections;
using Ghost.Graphics.Data;
using System.Runtime.CompilerServices;
using Win32;
using Win32.Graphics.Direct3D12;
namespace Ghost.Graphics.D3D12;
public unsafe class GraphicsResource
public unsafe class GraphicsResource : IDisposable
{
private ComPtr<ID3D12Resource> _nativeResource;
private readonly ResourceHandle _handle;
private string _name = string.Empty;
private bool _disposed;
internal ConstPtr<ID3D12Resource> NativeResource
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => new(_handle.GetAllocation().Resource);
}
internal ConstPtr<ID3D12Resource> NativeResource => new(_nativeResource.Get());
public ulong GPUAddress => _nativeResource.Get()->GetGPUVirtualAddress();
internal ulong GPUAddress
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => NativeResource.Ptr->GetGPUVirtualAddress();
}
public string Name
{
@@ -23,7 +28,7 @@ public unsafe class GraphicsResource
set
{
_name = value;
_nativeResource.Get()->SetName(_name);
NativeResource.Ptr->SetName(_name);
}
}
@@ -32,10 +37,12 @@ public unsafe class GraphicsResource
get;
}
internal GraphicsResource(ComPtr<ID3D12Resource> nativeResource, bool temp = false)
public ulong Size => _handle.GetAllocation().Size;
internal GraphicsResource(in ResourceHandle handle, bool tempResource = false)
{
_nativeResource = nativeResource;
TempResource = temp;
_handle = handle;
TempResource = tempResource;
}
~GraphicsResource()
@@ -43,99 +50,26 @@ public unsafe class GraphicsResource
DisposeInternal();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetData<T>(Span<T> data)
where T : unmanaged
/// <summary>
/// Throws an exception if the resource has been disposed.
/// </summary>
protected void ThrowIfDisposed()
{
fixed (T* ptr = data)
{
SetData(ptr, (uint)data.Length);
}
}
public unsafe void SetData<T>(T* data, uint length)
where T : unmanaged
{
var size = (uint)(length * sizeof(T));
SetData((void*)data, size);
}
public unsafe void SetData(void* data, uint size)
{
ObjectDisposedException.ThrowIf(_disposed, this);
var range = new Win32.Graphics.Direct3D12.Range(0, size);
void* mappedPtr;
ThrowIfFailed(_nativeResource.Get()->Map(0, &range, &mappedPtr));
Unsafe.CopyBlock(mappedPtr, data, size);
_nativeResource.Get()->Unmap(0, &range);
}
public UnsafeArray<T> ReadData<T>(Allocator allocator)
where T : unmanaged
{
var size = (uint)_nativeResource.Get()->GetDesc().Width;
var data = new UnsafeArray<T>((int)(size / (uint)sizeof(T)), allocator);
try
{
ReadData(data.GetUnsafePtr(), &size);
return data;
}
catch (Exception)
{
data.Dispose();
throw;
}
}
public void ReadData<T>(T* pData, uint* size)
where T : unmanaged
{
ReadData((void*)pData, size);
}
public void ReadData(void* pData, uint* size)
{
ObjectDisposedException.ThrowIf(_disposed, this);
var range = new Win32.Graphics.Direct3D12.Range(0, (uint)_nativeResource.Get()->GetDesc().Width);
void* mappedPtr;
var hr = _nativeResource.Get()->Map(0, &range, &mappedPtr);
if (hr.Failure)
{
var message = hr.ToString();
throw new InvalidOperationException($"Failed to map resource: {message}");
}
Unsafe.CopyBlock(pData, mappedPtr, (uint)(range.End - range.Begin));
_nativeResource.Get()->Unmap(0, &range);
if (size != null)
{
*size = (uint)(range.End - range.Begin);
}
ObjectDisposedException.ThrowIf(!_handle.IsValid, this);
}
internal void DisposeInternal()
{
if (_disposed)
{
return;
}
_nativeResource.Dispose();
_disposed = true;
_handle.Dispose();
}
public void Dispose()
public virtual void Dispose()
{
if (!TempResource)
{
DisposeInternal();
GC.SuppressFinalize(this);
}
GC.SuppressFinalize(this);
}
}