Update rendering architecture and resource management
Added a new `Ref<T>` struct for reference semantics. Added the `RenderGraph` system for managing rendering passes. Added the `RenderTexture` class for encapsulating GPU resources. Added `GraphicsBuffer` class for effective GPU resource management. Changed `CommandList` methods from public to internal for visibility control. Changed `IRenderPass` interface from internal to public for accessibility. Changed `GetData<T>()` in `ComponentObject.cs` to return `CompRef<T>`. Changed `GetComponent<T>()` in `EntityManager.cs` to return `CompRef<T>`. Changed `GetSingleton<T>()` in `World.cs` to use `CompRef<T>`. Changed `IQueryTypeParameter` to use `CompRef<T>` for consistency. Changed `QueryItem<T0>` and related structs to use `CompRef<T>`. Changed `Material` class to support bindless textures. Changed `Shader` class to support bindless rendering. Changed `Mesh` class to support bindless vertex and index buffer access. Updated documentation to reflect the new bindless rendering architecture.
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@@ -17,21 +17,13 @@ public sealed partial class UnitTestAppWindow : Window
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{
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InitializeComponent();
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Activated += UnitTestAppWindow_Activated;
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Closed += UnitTestAppWindow_Closed;
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Panel.Loaded += SwapChainPanel_Loaded;
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Panel.Unloaded += SwapChainPanel_Unloaded;
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Panel.SizeChanged += SwapChainPanel_SizeChanged;
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}
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private void SwapChainPanel_SizeChanged(object sender, SizeChangedEventArgs e)
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{
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if (e.NewSize.Width > 8.0 && e.NewSize.Height > 8.0)
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{
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_renderer?.RequestResize((uint)e.NewSize.Width, (uint)e.NewSize.Height);
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}
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}
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private void UnitTestAppWindow_Activated(object sender, WindowActivatedEventArgs args)
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private void SwapChainPanel_Loaded(object sender, RoutedEventArgs e)
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{
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#if DEBUG
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AllocationManager.EnableDebugLayer();
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@@ -48,7 +40,7 @@ public sealed partial class UnitTestAppWindow : Window
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CompositionTarget.Rendering += OnRendering;
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}
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private void UnitTestAppWindow_Closed(object sender, WindowEventArgs args)
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private void SwapChainPanel_Unloaded(object sender, RoutedEventArgs e)
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{
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CompositionTarget.Rendering -= OnRendering;
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@@ -59,9 +51,17 @@ public sealed partial class UnitTestAppWindow : Window
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_renderer?.Dispose();
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}
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private void SwapChainPanel_SizeChanged(object sender, SizeChangedEventArgs e)
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{
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if (e.NewSize.Width > 8.0 && e.NewSize.Height > 8.0)
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{
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_renderer?.RequestResize((uint)e.NewSize.Width, (uint)e.NewSize.Height);
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}
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}
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private void OnRendering(object? sender, object e)
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{
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if (GraphicsPipeline.WaitForGPUReady(0))
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if (GraphicsPipeline.CPUFenceValue < GraphicsPipeline.GPUFenceValue + GraphicsPipeline._FRAME_COUNT)
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{
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DispatcherQueue.TryEnqueue(Microsoft.UI.Dispatching.DispatcherQueuePriority.High, () =>
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{
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