Update rendering architecture and resource management

Added a new `Ref<T>` struct for reference semantics.
Added the `RenderGraph` system for managing rendering passes.
Added the `RenderTexture` class for encapsulating GPU resources.
Added `GraphicsBuffer` class for effective GPU resource management.
Changed `CommandList` methods from public to internal for visibility control.
Changed `IRenderPass` interface from internal to public for accessibility.
Changed `GetData<T>()` in `ComponentObject.cs` to return `CompRef<T>`.
Changed `GetComponent<T>()` in `EntityManager.cs` to return `CompRef<T>`.
Changed `GetSingleton<T>()` in `World.cs` to use `CompRef<T>`.
Changed `IQueryTypeParameter` to use `CompRef<T>` for consistency.
Changed `QueryItem<T0>` and related structs to use `CompRef<T>`.
Changed `Material` class to support bindless textures.
Changed `Shader` class to support bindless rendering.
Changed `Mesh` class to support bindless vertex and index buffer access.
Updated documentation to reflect the new bindless rendering architecture.
This commit is contained in:
2025-08-01 21:34:48 +09:00
parent 1284bb17de
commit eafbfb2fa1
43 changed files with 3845 additions and 2183 deletions

View File

@@ -17,21 +17,13 @@ public sealed partial class UnitTestAppWindow : Window
{
InitializeComponent();
Activated += UnitTestAppWindow_Activated;
Closed += UnitTestAppWindow_Closed;
Panel.Loaded += SwapChainPanel_Loaded;
Panel.Unloaded += SwapChainPanel_Unloaded;
Panel.SizeChanged += SwapChainPanel_SizeChanged;
}
private void SwapChainPanel_SizeChanged(object sender, SizeChangedEventArgs e)
{
if (e.NewSize.Width > 8.0 && e.NewSize.Height > 8.0)
{
_renderer?.RequestResize((uint)e.NewSize.Width, (uint)e.NewSize.Height);
}
}
private void UnitTestAppWindow_Activated(object sender, WindowActivatedEventArgs args)
private void SwapChainPanel_Loaded(object sender, RoutedEventArgs e)
{
#if DEBUG
AllocationManager.EnableDebugLayer();
@@ -48,7 +40,7 @@ public sealed partial class UnitTestAppWindow : Window
CompositionTarget.Rendering += OnRendering;
}
private void UnitTestAppWindow_Closed(object sender, WindowEventArgs args)
private void SwapChainPanel_Unloaded(object sender, RoutedEventArgs e)
{
CompositionTarget.Rendering -= OnRendering;
@@ -59,9 +51,17 @@ public sealed partial class UnitTestAppWindow : Window
_renderer?.Dispose();
}
private void SwapChainPanel_SizeChanged(object sender, SizeChangedEventArgs e)
{
if (e.NewSize.Width > 8.0 && e.NewSize.Height > 8.0)
{
_renderer?.RequestResize((uint)e.NewSize.Width, (uint)e.NewSize.Height);
}
}
private void OnRendering(object? sender, object e)
{
if (GraphicsPipeline.WaitForGPUReady(0))
if (GraphicsPipeline.CPUFenceValue < GraphicsPipeline.GPUFenceValue + GraphicsPipeline._FRAME_COUNT)
{
DispatcherQueue.TryEnqueue(Microsoft.UI.Dispatching.DispatcherQueuePriority.High, () =>
{