feat: implement asynchronous asset management system with texture streaming support
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<ResourceDictionary
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="using:Ghost.Editor.Views.Controls.Docking">
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<Style TargetType="local:DockDocument">
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<Setter Property="HorizontalContentAlignment" Value="Stretch" />
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<Setter Property="VerticalContentAlignment" Value="Stretch" />
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<Setter Property="Template">
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<Setter.Value>
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<ControlTemplate TargetType="local:DockDocument">
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<Border Background="Transparent">
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<ContentPresenter
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HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}"
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VerticalAlignment="{TemplateBinding VerticalContentAlignment}"
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Content="{TemplateBinding Content}" />
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</Border>
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</ControlTemplate>
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</Setter.Value>
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</Setter>
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</Style>
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</ResourceDictionary>
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