feat: implement asynchronous asset management system with texture streaming support

This commit is contained in:
2026-04-20 01:09:59 +09:00
parent 4f5556ee1b
commit ed00f205b0
64 changed files with 1385 additions and 1157 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<Window
x:Class="Ghost.Editor.Views.Windows.BlankWindow1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="using:Ghost.Editor.Views.Windows"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
Title="BlankWindow1"
mc:Ignorable="d">
<Window.SystemBackdrop>
<MicaBackdrop />
</Window.SystemBackdrop>
<Grid />
</Window>

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using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Controls.Primitives;
using Microsoft.UI.Xaml.Data;
using Microsoft.UI.Xaml.Input;
using Microsoft.UI.Xaml.Media;
using Microsoft.UI.Xaml.Navigation;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace Ghost.Editor.Views.Windows;
/// <summary>
/// An empty window that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class BlankWindow1 : Window
{
public BlankWindow1()
{
InitializeComponent();
}
}

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<?xml version="1.0" encoding="utf-8" ?>
<winex:WindowEx
x:Class="Ghost.Editor.Views.Windows.EngineEditorWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:behaviors="using:CommunityToolkit.WinUI.Behaviors"
xmlns:controls="using:Ghost.Editor.Views.Controls"
xmlns:ctc="using:CommunityToolkit.WinUI.Controls"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:ee="using:Ghost.Editor.Views.Pages.EngineEditor"
xmlns:ghost="using:Ghost.Editor.Controls"
xmlns:interactivity="using:Microsoft.Xaml.Interactivity"
xmlns:local="using:Ghost.Editor.Views.Windows"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:winex="using:WinUIEx"
mc:Ignorable="d">
<Window.SystemBackdrop>
<MicaBackdrop />
</Window.SystemBackdrop>
<Grid Loaded="MainGrid_Loaded" Unloaded="MainGrid_Unloaded">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<!-- Titlebar -->
<TitleBar
x:Name="PART_TitleBar"
Grid.Row="0"
Background="{ThemeResource AcrylicBackgroundFillColorBaseBrush}"
Subtitle="Ghost Engine">
<TitleBar.IconSource>
<ImageIconSource ImageSource="ms-appx:///Assets/icon.targetsize-48.png" />
</TitleBar.IconSource>
</TitleBar>
<!-- Toolbar -->
<Grid
Grid.Row="1"
Padding="4,0,4,4"
Background="{ThemeResource AcrylicBackgroundFillColorBaseBrush}">
<ctc:TabbedCommandBar>
<ctc:TabbedCommandBar.MenuItems>
<ctc:TabbedCommandBarItem Header="Home">
<AppBarButton Label="Undo" />
<AppBarButton Label="Redo" />
<AppBarButton Label="Paste" />
</ctc:TabbedCommandBarItem>
<ctc:TabbedCommandBarItem Header="Home">
<AppBarButton Label="Undo" />
<AppBarButton Label="Redo" />
<AppBarButton Label="Paste" />
</ctc:TabbedCommandBarItem>
<ctc:TabbedCommandBarItem Header="Home">
<AppBarButton Label="Undo" />
<AppBarButton Label="Redo" />
<AppBarButton Label="Paste" />
</ctc:TabbedCommandBarItem>
</ctc:TabbedCommandBar.MenuItems>
</ctc:TabbedCommandBar>
</Grid>
<Grid xmlns:dock="using:Ghost.Editor.Views.Controls.Docking" Grid.Row="2">
<dock:DockingLayout x:Name="MainDockingLayout" />
</Grid>
<!-- Editor -->
<!--<Grid Grid.Row="2">
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid Grid.Row="0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<ghost:NavigationTabView
Grid.Column="0"
Width="350"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch">
<ghost:NavigationTabView.TabItems>
<TabViewItem Header="Hierarchy">
<TabViewItem.IconSource>
<FontIconSource Glyph="&#xE8A4;" />
</TabViewItem.IconSource>
<controls:Hierarchy />
</TabViewItem>
</ghost:NavigationTabView.TabItems>
</ghost:NavigationTabView>
<ghost:NavigationTabView Grid.Column="1">
<ghost:NavigationTabView.TabItems>
<ee:ScenePage Header="Scene">
<ee:ScenePage.IconSource>
<FontIconSource Glyph="&#xF159;" />
</ee:ScenePage.IconSource>
</ee:ScenePage>
</ghost:NavigationTabView.TabItems>
</ghost:NavigationTabView>
<ghost:NavigationTabView
Grid.Column="2"
Width="350"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch">
<ghost:NavigationTabView.TabItems>
<ee:InspectorPage Header="Inspector">
<ee:InspectorPage.IconSource>
<FontIconSource Glyph="&#xEC7A;" />
</ee:InspectorPage.IconSource>
</ee:InspectorPage>
</ghost:NavigationTabView.TabItems>
</ghost:NavigationTabView>
</Grid>
<ghost:NavigationTabView Grid.Row="1" Height="350">
<ghost:NavigationTabView.TabItems>
<TabViewItem Header="Project">
<TabViewItem.IconSource>
<FontIconSource Glyph="&#xEC50;" />
</TabViewItem.IconSource>
<controls:ProjectBrowser />
</TabViewItem>
<TabViewItem Header="Console">
<TabViewItem.IconSource>
<FontIconSource Glyph="&#xE756;" />
</TabViewItem.IconSource>
<ee:ConsolePage />
</TabViewItem>
</ghost:NavigationTabView.TabItems>
</ghost:NavigationTabView>
</Grid>-->
<!-- Status Bar -->
<Grid
Grid.Row="3"
Height="25"
Background="{ThemeResource SmokeFillColorDefaultBrush}">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<Grid Grid.Column="0">
<FontIcon
Margin="8,0,0,0"
FontSize="16"
Foreground="{ThemeResource SystemFillColorSuccessBrush}"
Glyph="&#xE930;"
Visibility="Visible" />
<StackPanel Orientation="Horizontal" Visibility="Collapsed">
<FontIcon
Margin="8,0,0,0"
VerticalAlignment="Center"
FontSize="16"
Foreground="{ThemeResource SystemFillColorAttentionBrush}"
Glyph="&#xE946;" />
<TextBlock
Margin="4,0,0,0"
VerticalAlignment="Center"
Style="{StaticResource CaptionTextBlockStyle}"
Text="0" />
<FontIcon
Margin="8,0,0,0"
VerticalAlignment="Center"
FontSize="16"
Foreground="{ThemeResource SystemFillColorCautionBrush}"
Glyph="&#xE7BA;" />
<TextBlock
Margin="4,0,0,0"
VerticalAlignment="Center"
Style="{StaticResource CaptionTextBlockStyle}"
Text="0" />
<FontIcon
Margin="8,0,0,0"
VerticalAlignment="Center"
FontSize="16"
Foreground="{ThemeResource SystemFillColorCriticalBrush}"
Glyph="&#xE783;" />
<TextBlock
Margin="4,0,0,0"
VerticalAlignment="Center"
Style="{StaticResource CaptionTextBlockStyle}"
Text="0" />
</StackPanel>
</Grid>
</Grid>
<!-- Info and Progress -->
<Grid Grid.Row="0" Grid.RowSpan="4">
<InfoBar
x:Name="InfoBar"
Margin="16"
HorizontalAlignment="Right"
VerticalAlignment="Bottom">
<interactivity:Interaction.Behaviors>
<behaviors:StackedNotificationsBehavior x:Name="NotificationQueue" />
</interactivity:Interaction.Behaviors>
</InfoBar>
<Grid
x:Name="ProgressBarContainer"
Background="{ThemeResource SmokeFillColorDefaultBrush}"
Visibility="Collapsed">
<Grid
Height="100"
Padding="36,24"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Background="{ThemeResource SolidBackgroundFillColorBaseBrush}"
CornerRadius="{StaticResource OverlayCornerRadius}">
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<TextBlock
x:Name="ProgressMessage"
Grid.Row="0"
Margin="0,0,0,12"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Style="{StaticResource TitleTextBlockStyle}"
Text="Loading..." />
<ProgressBar
x:Name="ProgressBar"
Grid.Row="1"
HorizontalAlignment="Stretch"
VerticalAlignment="Center"
IsIndeterminate="True" />
</Grid>
</Grid>
</Grid>
</Grid>
</winex:WindowEx>

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using Ghost.Editor.Core;
using Ghost.Editor.Core.Contracts;
using Ghost.Editor.Core.Services;
using Ghost.Editor.ViewModels.Windows;
using Windows.ApplicationModel;
using WinUIEx;
namespace Ghost.Editor.Views.Windows;
/// <summary>
/// An empty window that can be used on its own or navigated to within a Frame.
/// </summary>
internal sealed partial class EngineEditorWindow : WindowEx
{
private readonly NotificationService _notificationService;
private readonly ProgressService _progressService;
public EngineEditorViewModel ViewModel
{
get;
}
public EngineEditorWindow()
{
ViewModel = App.GetService<EngineEditorViewModel>();
_notificationService = (NotificationService)App.GetService<INotificationService>();
_progressService = (ProgressService)App.GetService<IProgressService>();
InitializeComponent();
AppWindow.SetIcon(Path.Combine(AppContext.BaseDirectory, "Assets/icon.ico"));
Title = "Ghost Engine";
ExtendsContentIntoTitleBar = true;
SetTitleBar(PART_TitleBar);
this.CenterOnScreen();
}
private void MainGrid_Loaded(object sender, Microsoft.UI.Xaml.RoutedEventArgs e)
{
PART_TitleBar.Title = EditorApplication.ProjectName;
PART_TitleBar.Subtitle = $"Ghost Engine {Package.Current.Id.Version.Major}.{Package.Current.Id.Version.Minor}.{Package.Current.Id.Version.Build}";
_notificationService.SetReference(InfoBar, NotificationQueue);
_progressService.SetReference(ProgressBarContainer);
InitializeDockingLayout();
}
private void InitializeDockingLayout()
{
var sceneDoc = new Controls.Docking.DockDocument { Title = "Scene", Content = new Pages.EngineEditor.ScenePage() };
var hierarchyDoc = new Controls.Docking.DockDocument { Title = "Hierarchy", Content = new Controls.Hierarchy() };
var inspectorDoc = new Controls.Docking.DockDocument { Title = "Inspector", Content = new Pages.EngineEditor.InspectorPage() };
var projectDoc = new Controls.Docking.DockDocument { Title = "Project", Content = new Controls.ProjectBrowser() };
var consoleDoc = new Controls.Docking.DockDocument { Title = "Console", Content = new Pages.EngineEditor.ConsolePage() };
var leftGroup = new Controls.Docking.DockGroup();
leftGroup.AddChild(hierarchyDoc);
var centerGroup = new Controls.Docking.DockGroup();
centerGroup.AddChild(sceneDoc);
var rightGroup = new Controls.Docking.DockGroup();
rightGroup.AddChild(inspectorDoc);
var bottomGroup = new Controls.Docking.DockGroup();
bottomGroup.AddChild(projectDoc);
bottomGroup.AddChild(consoleDoc);
var topPanel = new Controls.Docking.DockPanel { Orientation = Microsoft.UI.Xaml.Controls.Orientation.Horizontal };
topPanel.AddChild(leftGroup);
topPanel.AddChild(centerGroup);
topPanel.AddChild(rightGroup);
var rootPanel = new Controls.Docking.DockPanel { Orientation = Microsoft.UI.Xaml.Controls.Orientation.Vertical };
rootPanel.AddChild(topPanel);
rootPanel.AddChild(bottomGroup);
MainDockingLayout.RootModule = rootPanel;
}
private void MainGrid_Unloaded(object sender, Microsoft.UI.Xaml.RoutedEventArgs e)
{
_notificationService.ClearReference();
_progressService.ClearReference();
}
}

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<?xml version="1.0" encoding="utf-8" ?>
<winex:WindowEx
x:Class="Ghost.Editor.Views.Windows.SplashWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="using:Ghost.Editor.Views.Windows"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:winex="using:WinUIEx"
Title="SplashWindow"
mc:Ignorable="d">
<winex:WindowEx.SystemBackdrop>
<MicaBackdrop />
</winex:WindowEx.SystemBackdrop>
<Grid Margin="32,32,32,16" Loaded="MainGrid_Loaded">
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid Grid.Row="0" ColumnSpacing="24">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="1.2*" />
</Grid.ColumnDefinitions>
<Grid Grid.Column="0" CornerRadius="8">
<Image
HorizontalAlignment="Center"
VerticalAlignment="Center"
Source="C:\Users\Misaki\Downloads\Screenshot 2024-07-20 035047.png"
Stretch="UniformToFill" />
</Grid>
<Grid Grid.Column="1">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<TextBlock
Grid.Row="0"
Style="{StaticResource TitleLargeTextBlockStyle}"
Text="Ghost Engine" />
<TextBlock
x:Name="VersionTextBlock"
Grid.Row="1"
Foreground="{ThemeResource TextFillColorSecondaryBrush}"
Style="{StaticResource BodyLargeStrongTextBlockStyle}" />
<TextBlock
Grid.Row="2"
Margin="0,32,0,0"
Foreground="{ThemeResource TextFillColorSecondaryBrush}"
Text="An open-source, modern game engine designed for flexibility and performance."
TextWrapping="WrapWholeWords" />
</Grid>
</Grid>
<ProgressBar
Grid.Row="1"
Margin="0,24,0,0"
IsIndeterminate="True" />
<TextBlock
x:Name="LoadingTextBlock"
Grid.Row="2"
Margin="0,4,0,0"
Foreground="{ThemeResource TextFillColorSecondaryBrush}" />
<TextBlock
x:Name="CopyrightTextBlock"
Grid.Row="3"
Margin="0,24,0,0"
HorizontalAlignment="Center"
Foreground="{ThemeResource TextFillColorTertiaryBrush}"
Style="{StaticResource CaptionTextBlockStyle}" />
</Grid>
</winex:WindowEx>

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using Ghost.Editor.Core;
using Microsoft.UI.Xaml;
using Windows.ApplicationModel;
using WinUIEx;
namespace Ghost.Editor.Views.Windows;
/// <summary>
/// An empty window that can be used on its own or navigated to within a Frame.
/// </summary>
internal sealed partial class SplashWindow : WindowEx
{
public SplashWindow()
{
InitializeComponent();
IsResizable = false;
IsMaximizable = false;
IsMinimizable = false;
ExtendsContentIntoTitleBar = true;
this.CenterOnScreen(750, 400);
}
private void MainGrid_Loaded(object sender, RoutedEventArgs e)
{
var version = Package.Current.Id.Version;
VersionTextBlock.Text = $"Version {version.Major}.{version.Minor}.{version.Build}";
LoadingTextBlock.Text = $"Loading {EditorApplication.ProjectName}...";
CopyrightTextBlock.Text = $"Copyright © {DateTime.Now.Year} Ghost Engine. All rights reserved.";
}
}