feat: implement asynchronous asset management system with texture streaming support

This commit is contained in:
2026-04-20 01:09:59 +09:00
parent 4f5556ee1b
commit ed00f205b0
64 changed files with 1385 additions and 1157 deletions

View File

@@ -0,0 +1,32 @@
using Ghost.Editor.Core;
using Microsoft.UI.Xaml;
using Windows.ApplicationModel;
using WinUIEx;
namespace Ghost.Editor.Views.Windows;
/// <summary>
/// An empty window that can be used on its own or navigated to within a Frame.
/// </summary>
internal sealed partial class SplashWindow : WindowEx
{
public SplashWindow()
{
InitializeComponent();
IsResizable = false;
IsMaximizable = false;
IsMinimizable = false;
ExtendsContentIntoTitleBar = true;
this.CenterOnScreen(750, 400);
}
private void MainGrid_Loaded(object sender, RoutedEventArgs e)
{
var version = Package.Current.Id.Version;
VersionTextBlock.Text = $"Version {version.Major}.{version.Minor}.{version.Build}";
LoadingTextBlock.Text = $"Loading {EditorApplication.ProjectName}...";
CopyrightTextBlock.Text = $"Copyright © {DateTime.Now.Year} Ghost Engine. All rights reserved.";
}
}