feat: implement asynchronous asset management system with texture streaming support
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15
src/Runtime/Ghost.Core/Common.cs
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15
src/Runtime/Ghost.Core/Common.cs
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namespace Ghost.Core;
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public enum AssetType : byte
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{
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Texture = 0,
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Mesh = 1,
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Material = 2,
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Shaders = 3,
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Audio = 4,
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Scene = 5,
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Video = 6,
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Json = 7,
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Unknown = 64,
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}
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