feat: implement asynchronous asset management system with texture streaming support
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@@ -19,9 +19,9 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Misaki.HighPerformance" Version="1.0.7" />
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<PackageReference Include="Misaki.HighPerformance.Jobs" Version="1.6.1" />
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<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.6.13">
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<PackageReference Include="Misaki.HighPerformance" Version="1.0.8" />
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<PackageReference Include="Misaki.HighPerformance.Jobs" Version="2.0.0" />
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<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.6.14">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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