Refactor graphics engine dependencies and structure
Removed references to `Misaki.HighPerformance.Unsafe` and replaced them with `Misaki.HighPerformance.LowLevel` in multiple files. Removed calls to `AllocationManager.Initialize()` and `AllocationManager.Dispose()` in `EngineCore.cs`. Added new methods to the `ICommandBuffer` interface for enhanced rendering capabilities. Updated the `D3D12CommandBuffer` class to implement new graphics command handling methods. Added the `Material` class to manage shader properties and caching for improved performance. Encapsulated shader compilation and reflection processes within the `Shader` class for better organization. Added the `CBufferCache` struct to optimize GPU resource management for constant buffer data. Updated the `MeshRenderPass` class to utilize the new `Material` class for dynamic mesh rendering. Updated various project files to reflect the restructuring of dependencies. Modified XAML files and code-behind for improved readability and maintainability.
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
using Ghost.Core;
|
||||
using Ghost.Entities.Components;
|
||||
using Ghost.Entities.Query;
|
||||
using Misaki.HighPerformance.Unsafe.Collections;
|
||||
using Misaki.HighPerformance.LowLevel.Collections;
|
||||
|
||||
namespace Ghost.Entities;
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
using Ghost.Core;
|
||||
using Ghost.Entities.Components;
|
||||
using Ghost.Entities.Query;
|
||||
using Misaki.HighPerformance.Unsafe.Collections;
|
||||
using Misaki.HighPerformance.LowLevel.Collections;
|
||||
|
||||
namespace Ghost.Entities;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user