Refactor graphics engine dependencies and structure

Removed references to `Misaki.HighPerformance.Unsafe` and replaced them with `Misaki.HighPerformance.LowLevel` in multiple files.
Removed calls to `AllocationManager.Initialize()` and `AllocationManager.Dispose()` in `EngineCore.cs`.
Added new methods to the `ICommandBuffer` interface for enhanced rendering capabilities.
Updated the `D3D12CommandBuffer` class to implement new graphics command handling methods.
Added the `Material` class to manage shader properties and caching for improved performance.
Encapsulated shader compilation and reflection processes within the `Shader` class for better organization.
Added the `CBufferCache` struct to optimize GPU resource management for constant buffer data.
Updated the `MeshRenderPass` class to utilize the new `Material` class for dynamic mesh rendering.
Updated various project files to reflect the restructuring of dependencies.
Modified XAML files and code-behind for improved readability and maintainability.
This commit is contained in:
2025-07-07 22:59:47 +09:00
parent 261afa4133
commit eed1b9d3d0
24 changed files with 630 additions and 344 deletions

View File

@@ -56,7 +56,7 @@
<ItemGroup>
<Reference Include="Misaki.HighPerformance.Unsafe">
<HintPath>..\..\Class\Misaki.HighPerformance\Misaki.HighPerformance.Unsafe\bin\Release\net9.0\Misaki.HighPerformance.Unsafe.dll</HintPath>
<HintPath>..\..\Class\Misaki.HighPerformance\Misaki.HighPerformance.LowLevel\bin\Release\net9.0\Misaki.HighPerformance.LowLevel.dll</HintPath>
</Reference>
</ItemGroup>

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8" ?>
<Application
x:Class="Ghost.UnitTest.UnitTestApp"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
@@ -8,9 +8,9 @@
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<XamlControlsResources xmlns="using:Microsoft.UI.Xaml.Controls" />
<!-- Other merged dictionaries here -->
<!-- Other merged dictionaries here -->
</ResourceDictionary.MergedDictionaries>
<!-- Other app resources here -->
<!-- Other app resources here -->
</ResourceDictionary>
</Application.Resources>
</Application>

View File

@@ -2,7 +2,6 @@ using Ghost.Graphics;
using Ghost.Graphics.Contracts;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Media;
using Misaki.HighPerformance.Unsafe.Buffer;
using WinRT;
namespace Ghost.UnitTest;
@@ -32,7 +31,6 @@ public sealed partial class UnitTestAppWindow : Window
private void UnitTestAppWindow_Activated(object sender, WindowActivatedEventArgs args)
{
AllocationManager.Initialize();
GraphicsPipeline.Initialize(Graphics.Data.GraphicsAPI.D3D12);
GraphicsPipeline.Start();
@@ -49,7 +47,6 @@ public sealed partial class UnitTestAppWindow : Window
{
GraphicsPipeline.SignalCPUReady();
GraphicsPipeline.Shutdown();
AllocationManager.Dispose();
CompositionTarget.Rendering -= OnRendering;
_swapChainPanelNative.Dispose();
_renderView?.Dispose();