feat(shader): refactor and enhance shader compilation
Refactored shader compilation and resource management systems: - Introduced `DXCShaderCompiler` for HLSL compilation and reflection. - Added `BuildFinalShaderCode` method for robust shader code generation. - Replaced raw strings with `ShaderEntryPoint` struct for shader paths. - Updated `RenderContext` and `RenderGraphContext` for new pipeline methods. - Added thread-safe resource management methods in `ResourceManager`. - Introduced `DXCShaderReflectionData` for shader reflection handling. - Removed redundant code and simplified `ShaderPropertiesRegistry`. BREAKING CHANGE: Updated shader and resource APIs to use new structures and methods.
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@@ -15,6 +15,7 @@
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</Project>
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</Folder>
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<Folder Name="/ThridParty/">
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<Project Path="ThridParty/Ghost.DXC/Ghost.DXC.csproj" />
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<Project Path="ThridParty/Ghost.FMOD/Ghost.FMOD.csproj" />
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<Project Path="ThridParty/Ghost.MeshOptimizer/Ghost.MeshOptimizer.csproj" />
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<Project Path="ThridParty/Ghost.Nvtt/Ghost.Nvtt.csproj" />
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