feat(shader): refactor and enhance shader compilation
Refactored shader compilation and resource management systems: - Introduced `DXCShaderCompiler` for HLSL compilation and reflection. - Added `BuildFinalShaderCode` method for robust shader code generation. - Replaced raw strings with `ShaderEntryPoint` struct for shader paths. - Updated `RenderContext` and `RenderGraphContext` for new pipeline methods. - Added thread-safe resource management methods in `ResourceManager`. - Introduced `DXCShaderReflectionData` for shader reflection handling. - Removed redundant code and simplified `ShaderPropertiesRegistry`. BREAKING CHANGE: Updated shader and resource APIs to use new structures and methods.
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src/Runtime/Ghost.Graphics/Services/ShaderLibrary.cs
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11
src/Runtime/Ghost.Graphics/Services/ShaderLibrary.cs
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namespace Ghost.Graphics.Services;
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public class ShaderLibrary : IDisposable
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{
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public void Dispose()
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{
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throw new NotImplementedException();
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}
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}
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