Refactor project from Ghost.App to Ghost.Editor

Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout.

Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`.

Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`.

Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality.

Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor.

Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management.

Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references.

Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`.

Updated unit tests to align with the new namespaces and project structure.
This commit is contained in:
2025-06-17 19:37:30 +09:00
parent ff14c0f49a
commit fc44c73ca8
80 changed files with 1244 additions and 309 deletions

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@@ -0,0 +1,24 @@
namespace Ghost.Editor.Core.AssetHandle;
public abstract class Asset
{
/// <summary>
/// Get the Guid of the asset.
/// </summary>
public Guid GUID
{
get;
} = Guid.NewGuid();
/// <summary>
/// True if the asset is a folder, false if it is a file.
/// </summary>
public bool IsFolder
{
get;
}
internal void GenerateMetadata()
{
}
}

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using System.Diagnostics;
using System.Reflection;
namespace Ghost.Editor.Core.AssetHandle;
public static class AssetDatabase
{
private static readonly Dictionary<string, Action<string>> _assetOpenHandlers = new(StringComparer.OrdinalIgnoreCase);
static AssetDatabase()
{
Initialize();
}
internal static void Initialize()
{
RegisterAssetHandles();
}
private static void RegisterAssetHandles()
{
var methods = AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(a => a.GetTypes())
.SelectMany(t => t.GetMethods(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic))
.Where(m => m.GetCustomAttribute<AssetOpenHandlerAttribute>() != null &&
m.GetParameters().Length == 1 &&
m.GetParameters()[0].ParameterType == typeof(string));
foreach (var method in methods)
{
var attr = method.GetCustomAttribute<AssetOpenHandlerAttribute>()!;
var del = (Action<string>)Delegate.CreateDelegate(typeof(Action<string>), method);
foreach (var ext in attr.Extensions)
{
if (_assetOpenHandlers.ContainsKey(ext))
{
throw new InvalidOperationException($"Duplicate handler for extension '{ext}'");
}
_assetOpenHandlers[ext] = del;
}
}
}
public static void OpenAsset(string path)
{
var extension = Path.GetExtension(path);
if (_assetOpenHandlers.TryGetValue(extension, out var handler))
{
handler(path);
}
else
{
Process.Start(new ProcessStartInfo(path)
{
UseShellExecute = true
});
}
}
}

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namespace Ghost.Editor.Core.AssetHandle;
[AttributeUsage(AttributeTargets.Method)]
public class AssetOpenHandlerAttribute : Attribute
{
public string[] Extensions
{
get;
}
public AssetOpenHandlerAttribute(params string[] extensions)
{
Extensions = extensions.Select(e => e.StartsWith('.') ? e.ToLowerInvariant() : '.' + e.ToLowerInvariant()).ToArray();
}
}