Refactor project from Ghost.App to Ghost.Editor
Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout. Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`. Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`. Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality. Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor. Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management. Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references. Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`. Updated unit tests to align with the new namespaces and project structure.
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60
Ghost.App/Core/AssetHandle/AssetDatabase.cs
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60
Ghost.App/Core/AssetHandle/AssetDatabase.cs
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using System.Diagnostics;
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using System.Reflection;
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namespace Ghost.Editor.Core.AssetHandle;
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public static class AssetDatabase
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{
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private static readonly Dictionary<string, Action<string>> _assetOpenHandlers = new(StringComparer.OrdinalIgnoreCase);
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static AssetDatabase()
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{
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Initialize();
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}
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internal static void Initialize()
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{
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RegisterAssetHandles();
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}
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private static void RegisterAssetHandles()
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{
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var methods = AppDomain.CurrentDomain.GetAssemblies()
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.SelectMany(a => a.GetTypes())
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.SelectMany(t => t.GetMethods(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic))
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.Where(m => m.GetCustomAttribute<AssetOpenHandlerAttribute>() != null &&
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m.GetParameters().Length == 1 &&
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m.GetParameters()[0].ParameterType == typeof(string));
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foreach (var method in methods)
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{
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var attr = method.GetCustomAttribute<AssetOpenHandlerAttribute>()!;
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var del = (Action<string>)Delegate.CreateDelegate(typeof(Action<string>), method);
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foreach (var ext in attr.Extensions)
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{
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if (_assetOpenHandlers.ContainsKey(ext))
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{
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throw new InvalidOperationException($"Duplicate handler for extension '{ext}'");
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}
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_assetOpenHandlers[ext] = del;
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}
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}
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}
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public static void OpenAsset(string path)
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{
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var extension = Path.GetExtension(path);
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if (_assetOpenHandlers.TryGetValue(extension, out var handler))
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{
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handler(path);
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}
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else
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{
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Process.Start(new ProcessStartInfo(path)
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{
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UseShellExecute = true
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});
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}
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}
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}
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