Refactor project from Ghost.App to Ghost.Editor
Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout. Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`. Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`. Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality. Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor. Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management. Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references. Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`. Updated unit tests to align with the new namespaces and project structure.
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70
Ghost.App/Core/SceneGraph/EntityNode.cs
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70
Ghost.App/Core/SceneGraph/EntityNode.cs
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using Ghost.Editor.Contracts;
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using Ghost.Editor.Resources;
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using Ghost.Entities;
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using Microsoft.UI.Text;
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Data;
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namespace Ghost.Editor.Core.SceneGraph;
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public partial class EntityNode : SceneGraphNode
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{
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private readonly Entity _entity;
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public Entity Entity => _entity;
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public override SceneGraphNodeType NodeType => SceneGraphNodeType.Entity;
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public EntityNode(Entity entity, string name)
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{
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_entity = entity;
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Name = name;
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}
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internal EntityNode()
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{
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}
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}
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public partial class EntityNode : IInspectable
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{
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public IconSource? Icon => EditorIconSource.entity_24;
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public UIElement? HeaderContent()
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{
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var root = new StackPanel()
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{
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HorizontalAlignment = HorizontalAlignment.Stretch,
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VerticalAlignment = VerticalAlignment.Center
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};
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var nameText = new TextBox
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{
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Text = Name,
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FontWeight = FontWeights.Bold,
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};
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var idText = new TextBlock
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{
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Text = $"ID: {_entity.ID}",
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Margin = new Thickness(0, 5, 0, 0),
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};
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nameText.SetBinding(TextBox.TextProperty, new Binding
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{
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Source = this,
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Path = new PropertyPath(nameof(Name)),
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Mode = BindingMode.TwoWay,
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UpdateSourceTrigger = UpdateSourceTrigger.LostFocus,
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});
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root.Children.Add(nameText);
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root.Children.Add(idText);
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return root;
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}
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public UIElement? InspectorContent()
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{
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return null;
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}
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}
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