Refactor project from Ghost.App to Ghost.Editor
Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout. Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`. Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`. Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality. Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor. Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management. Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references. Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`. Updated unit tests to align with the new namespaces and project structure.
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54
Ghost.App/Core/SceneGraph/SceneGraphNode.cs
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54
Ghost.App/Core/SceneGraph/SceneGraphNode.cs
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using CommunityToolkit.Mvvm.ComponentModel;
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using System.Collections.ObjectModel;
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namespace Ghost.Editor.Core.SceneGraph;
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public enum SceneGraphNodeType
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{
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Scene,
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Entity,
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}
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public abstract partial class SceneGraphNode : ObservableObject
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{
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public ObservableCollection<SceneGraphNode>? Children
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{
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get;
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private set;
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}
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[ObservableProperty]
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public partial string Name
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{
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get;
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set;
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}
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public abstract SceneGraphNodeType NodeType
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{
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get;
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}
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public int ChildCount => Children?.Count ?? 0;
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public virtual void AddChild(SceneGraphNode child)
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{
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Children ??= new();
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Children.Add(child);
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}
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public virtual bool RemoveChild(SceneGraphNode child)
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{
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return Children?.Remove(child) ?? false;
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}
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public SceneGraphNode GetChild(int index)
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{
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if (Children == null || index < 0 || index >= Children.Count)
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{
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throw new ArgumentOutOfRangeException(nameof(index), "Index is out of range.");
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}
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return Children[index];
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}
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}
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