Refactor project from Ghost.App to Ghost.Editor
Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout. Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`. Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`. Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality. Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor. Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management. Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references. Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`. Updated unit tests to align with the new namespaces and project structure.
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36
Ghost.App/View/Pages/EngineEditor/InspectorPage.xaml.cs
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36
Ghost.App/View/Pages/EngineEditor/InspectorPage.xaml.cs
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using Ghost.Editor.Controls.Internal;
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using Ghost.Editor.ViewModels.Pages.EngineEditor;
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using Microsoft.UI.Xaml.Controls;
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namespace Ghost.Editor.View.Pages.EngineEditor;
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internal sealed partial class InspectorPage : NavigationTabPage
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{
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public InspectorViewModel ViewModel
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{
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get;
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}
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public InspectorPage()
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{
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ViewModel = EditorApplication.GetService<InspectorViewModel>();
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InitializeComponent();
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Header = "Inspector";
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IconSource = new FontIconSource
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{
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Glyph = "\uEC7A"
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};
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}
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public override void OnNavigatedTo(object? parameter)
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{
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ViewModel.OnNavigatedTo(parameter);
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}
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public override void OnNavigatedFrom()
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{
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ViewModel.OnNavigatedFrom();
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}
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}
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