Refactor project from Ghost.App to Ghost.Editor
Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout. Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`. Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`. Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality. Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor. Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management. Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references. Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`. Updated unit tests to align with the new namespaces and project structure.
This commit is contained in:
@@ -1,14 +1,15 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<winex:WindowEx
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x:Class="Ghost.App.View.Windows.EngineEditorWindow"
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x:Class="Ghost.Editor.View.Windows.EngineEditorWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:behaviors="using:CommunityToolkit.WinUI.Behaviors"
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xmlns:controls="using:CommunityToolkit.WinUI.Controls"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:ee="using:Ghost.App.View.Pages.EngineEditor"
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xmlns:ee="using:Ghost.Editor.View.Pages.EngineEditor"
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xmlns:interactivity="using:Microsoft.Xaml.Interactivity"
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xmlns:local="using:Ghost.App.View.Windows"
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xmlns:internal="using:Ghost.Editor.Controls.Internal"
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xmlns:local="using:Ghost.Editor.View.Windows"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:winex="using:WinUIEx"
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Activated="WindowEx_Activated"
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@@ -86,23 +87,18 @@
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<ColumnDefinition Width="Auto" />
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</Grid.ColumnDefinitions>
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<TabView
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<internal:NavigationTabView
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Grid.Column="0"
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Width="350"
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HorizontalAlignment="Stretch"
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VerticalAlignment="Stretch">
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<TabView.TabItems>
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<TabViewItem Header="Hierarchy">
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<TabViewItem.IconSource>
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<FontIconSource Glyph="" />
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</TabViewItem.IconSource>
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<ee:HierarchyPage />
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</TabViewItem>
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</TabView.TabItems>
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</TabView>
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<internal:NavigationTabView.TabItems>
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<ee:HierarchyPage />
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</internal:NavigationTabView.TabItems>
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</internal:NavigationTabView>
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<TabView Grid.Column="1">
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<TabView.TabItems>
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<internal:NavigationTabView Grid.Column="1">
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<internal:NavigationTabView.TabItems>
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<TabViewItem Header="Scene">
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<TabViewItem.IconSource>
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<FontIconSource Glyph="" />
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@@ -112,17 +108,22 @@
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Source="C:\Users\Misaki\OneDrive\Pictures\Screenshots\Screenshot 2024-07-20 021657.png"
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Stretch="UniformToFill" />
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</TabViewItem>
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</TabView.TabItems>
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</TabView>
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</internal:NavigationTabView.TabItems>
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</internal:NavigationTabView>
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<Grid
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<internal:NavigationTabView
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Grid.Column="2"
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Width="350"
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Background="Bisque" />
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HorizontalAlignment="Stretch"
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VerticalAlignment="Stretch">
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<internal:NavigationTabView.TabItems>
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<ee:InspectorPage />
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</internal:NavigationTabView.TabItems>
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</internal:NavigationTabView>
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</Grid>
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<TabView Grid.Row="1" Height="350">
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<TabView.TabItems>
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<internal:NavigationTabView Grid.Row="1" Height="350">
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<internal:NavigationTabView.TabItems>
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<TabViewItem Header="Project">
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<TabViewItem.IconSource>
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<FontIconSource Glyph="" />
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@@ -135,8 +136,8 @@
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</TabViewItem.IconSource>
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<ee:ConsolePage />
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</TabViewItem>
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</TabView.TabItems>
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</TabView>
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</internal:NavigationTabView.TabItems>
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</internal:NavigationTabView>
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</Grid>
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<!-- Status Bar -->
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@@ -1,5 +1,5 @@
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using Ghost.App.Services;
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using Ghost.Data.Resources;
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using Ghost.Data.Resources;
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using Ghost.Editor.Services;
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using Ghost.Editor.Services.Contracts;
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using Ghost.Editor.ViewModels.Windows;
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using Ghost.Engine.Resources;
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@@ -9,7 +9,7 @@ using WinUIEx;
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// To learn more about WinUI, the WinUI project structure,
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// and more about our project templates, see: http://aka.ms/winui-project-info.
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namespace Ghost.App.View.Windows;
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namespace Ghost.Editor.View.Windows;
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/// <summary>
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/// An empty window that can be used on its own or navigated to within a Frame.
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/// </summary>
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@@ -27,10 +27,10 @@ internal sealed partial class EngineEditorWindow : WindowEx
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public EngineEditorWindow()
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{
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ViewModel = GhostApplication.GetService<EngineEditorViewModel>();
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ViewModel = EditorApplication.GetService<EngineEditorViewModel>();
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_notificationService = (NotificationService)GhostApplication.GetService<INotificationService>();
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_progressService = (ProgressService)GhostApplication.GetService<IProgressService>();
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_notificationService = (NotificationService)EditorApplication.GetService<INotificationService>();
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_progressService = (ProgressService)EditorApplication.GetService<IProgressService>();
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AppWindow.SetIcon(AssetsPath.s_appIconPath);
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Title = EngineData.ENGINE_NAME;
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@@ -46,7 +46,7 @@ internal sealed partial class EngineEditorWindow : WindowEx
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Bindings.Update();
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_editorScope?.Dispose();
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_editorScope = GhostApplication.CreateScope();
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_editorScope = EditorApplication.CreateScope();
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_notificationService.SetReference(InfoBar, NotificationQueue);
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_progressService.SetReference(ProgressBarContainer);
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@@ -1,12 +1,12 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<winex:WindowEx
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x:Class="Ghost.App.View.Windows.LandingWindow"
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x:Class="Ghost.Editor.View.Windows.LandingWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:behaviors="using:CommunityToolkit.WinUI.Behaviors"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:interactivity="using:Microsoft.Xaml.Interactivity"
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xmlns:local="using:Ghost.App.View.Windows"
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xmlns:local="using:Ghost.Editor.View.Windows"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:winex="using:WinUIEx"
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Activated="WindowEx_Activated"
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@@ -1,6 +1,6 @@
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using Ghost.App.Services;
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using Ghost.App.View.Pages.Landing;
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using Ghost.Editor.View.Pages.Landing;
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using Ghost.Data.Resources;
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using Ghost.Editor.Services;
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using Ghost.Editor.Services.Contracts;
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using Ghost.Engine.Resources;
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using Microsoft.Extensions.DependencyInjection;
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@@ -8,7 +8,7 @@ using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Media.Animation;
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using WinUIEx;
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namespace Ghost.App.View.Windows;
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namespace Ghost.Editor.View.Windows;
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internal sealed partial class LandingWindow : WindowEx
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{
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@@ -20,7 +20,7 @@ internal sealed partial class LandingWindow : WindowEx
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public LandingWindow()
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{
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_notificationService = (NotificationService)GhostApplication.GetService<INotificationService>();
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_notificationService = (NotificationService)EditorApplication.GetService<INotificationService>();
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AppWindow.SetIcon(AssetsPath.s_appIconPath);
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Title = EngineData.ENGINE_NAME;
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@@ -36,7 +36,7 @@ internal sealed partial class LandingWindow : WindowEx
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private void WindowEx_Activated(object sender, Microsoft.UI.Xaml.WindowActivatedEventArgs args)
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{
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_landingScope?.Dispose();
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_landingScope = GhostApplication.CreateScope();
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_landingScope = EditorApplication.CreateScope();
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_notificationService.SetReference(InfoBar, NotificationQueue);
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}
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