Refactor project from Ghost.App to Ghost.Editor

Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout.

Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`.

Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`.

Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality.

Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor.

Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management.

Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references.

Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`.

Updated unit tests to align with the new namespaces and project structure.
This commit is contained in:
2025-06-17 19:37:30 +09:00
parent ff14c0f49a
commit fc44c73ca8
80 changed files with 1244 additions and 309 deletions

View File

@@ -1,5 +1,5 @@
using Ghost.App.Services;
using Ghost.Data.Resources;
using Ghost.Data.Resources;
using Ghost.Editor.Services;
using Ghost.Editor.Services.Contracts;
using Ghost.Editor.ViewModels.Windows;
using Ghost.Engine.Resources;
@@ -9,7 +9,7 @@ using WinUIEx;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace Ghost.App.View.Windows;
namespace Ghost.Editor.View.Windows;
/// <summary>
/// An empty window that can be used on its own or navigated to within a Frame.
/// </summary>
@@ -27,10 +27,10 @@ internal sealed partial class EngineEditorWindow : WindowEx
public EngineEditorWindow()
{
ViewModel = GhostApplication.GetService<EngineEditorViewModel>();
ViewModel = EditorApplication.GetService<EngineEditorViewModel>();
_notificationService = (NotificationService)GhostApplication.GetService<INotificationService>();
_progressService = (ProgressService)GhostApplication.GetService<IProgressService>();
_notificationService = (NotificationService)EditorApplication.GetService<INotificationService>();
_progressService = (ProgressService)EditorApplication.GetService<IProgressService>();
AppWindow.SetIcon(AssetsPath.s_appIconPath);
Title = EngineData.ENGINE_NAME;
@@ -46,7 +46,7 @@ internal sealed partial class EngineEditorWindow : WindowEx
Bindings.Update();
_editorScope?.Dispose();
_editorScope = GhostApplication.CreateScope();
_editorScope = EditorApplication.CreateScope();
_notificationService.SetReference(InfoBar, NotificationQueue);
_progressService.SetReference(ProgressBarContainer);