Refactor application structure and add unit tests

Added:
- New `ProgressService` class for managing progress indicators.
- New `AssetDatabase`, `AssetOpenHandlerAttribute`, and `AsyncAssetOpenHandlerAttribute` classes for asset handling.
- `Ghost.UnitTest` project for unit testing with associated files and configurations.

Changed:
- `ActivationHandler` class to ensure correct handling of `LaunchActivatedEventArgs`.
- `App.xaml.cs` to register `INotificationService` and `IProgressService`, replacing `StackedNotificationService`.
- `OnLaunched` method in `App.xaml.cs` to correctly call `ActivationHandler.Handle(args)` and start the host.
- `INavigationAware` interface from internal to public for broader access.
- `EditorState.cs` to activate `EditorApplication` with the current service provider.
- Property names in `AssetItem` and `ExplorerItem` structs to `Name` and `FullName`.
- `NotificationService` class to implement `INotificationService` and refactor notification handling.
- `AssetPathToGlyphConverter` to handle file extensions consistently.
- Bindings in `ProjectPage.xaml` and `ProjectPage.xaml.cs` to use `FullName` instead of `Path`.
- `EngineEditorWindow` and `LandingWindow` classes to utilize new notification and progress services.
- `Logger` class to include a new method for logging errors with exceptions.

Updated:
- Manifest files and project files to reflect new structure and dependencies.
- Solution file `GhostEngine.sln` to include the new unit test project.
- Added several new test classes and methods in `UnitTests.cs`.
This commit is contained in:
2025-06-10 16:32:32 +09:00
parent 40d333b004
commit ff14c0f49a
149 changed files with 1470 additions and 1901 deletions

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using Ghost.Entities;
using System;
using System.Linq;
namespace Ghost.App.Utilities;
public static class ComponentTypeCache
{
private static readonly Type?[][] _componentTypes;
static ComponentTypeCache()
{
_componentTypes = new Type[World.WorldCount][];
for (var i = 0; i < World.WorldCount; i++)
{
var world = World.GetWorld(i);
var typeHandles = world.ComponentStorage.ComponentPools.Keys;
_componentTypes[i] = typeHandles.Select(handle => Type.GetTypeFromHandle(RuntimeTypeHandle.FromIntPtr(handle))).ToArray();
}
}
public static Type?[] GetComponentTypes(int worldIndex)
{
if (worldIndex < 0 || worldIndex >= _componentTypes.Length)
{
throw new ArgumentOutOfRangeException(nameof(worldIndex), "Invalid world index.");
}
return _componentTypes[worldIndex];
}
}

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using Microsoft.UI.Xaml.Data;
using System;
using System.IO;
namespace Ghost.Editor.Utilities.Converters;
public partial class AssetPathToGlyphConverter : IValueConverter
{
public object? Convert(object value, Type targetType, object parameter, string language)
{
if (value is not string path)
{
return null;
}
if (Directory.Exists(path))
{
return "\uE8B7";
}
var extension = Path.GetExtension(path).ToLowerInvariant();
// TODO: Use resource dictionary for icons.
return extension switch
{
".ghostscene" => "\uF159",
".fbx" or ".obj" => "\uF158",
".png" or ".jpg" or ".jpeg" or ".gif" or ".bmp" => "\uE91B",
".mp3" or ".wav" or ".ogg" => "\uE767",
".mp4" or ".avi" or ".mkv" => "\uE714",
".txt" or ".md" => "\uF000",
".cs" or ".hlsl" => "\uE943",
_ => "\uE8A5",
};
}
public object ConvertBack(object value, Type targetType, object parameter, string language)
{
throw new NotImplementedException();
}
}

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using Microsoft.UI.Xaml.Data;
using System;
namespace Ghost.Editor.Utilities.Converters;
public partial class GetDirectoryNameConverter : IValueConverter
{
public object? Convert(object value, Type targetType, object parameter, string language)
{
return value is string path ? System.IO.Path.GetDirectoryName(path) : null;
}
public object? ConvertBack(object value, Type targetType, object parameter, string language)
{
throw new NotImplementedException();
}
}

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using Ghost.App.View.Pages.EngineEditor;
using Ghost.App.View.Pages.Landing;
using Ghost.App.View.Windows;
using Ghost.Data.Services;
using Ghost.Editor.ViewModels.Pages.EngineEditor;
using Ghost.Editor.ViewModels.Pages.Landing;
using Ghost.Editor.ViewModels.Windows;
using Ghost.Engine;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
namespace Ghost.App.Utilities;
internal static partial class HostHelper
{
public static void AddLandingScope(HostBuilderContext context, IServiceCollection services)
{
services.AddTransient<LandingWindow>();
services.AddTransient<CreateProjectPage>();
services.AddTransient<CreateProjectViewModel>();
services.AddTransient<OpenProjectPage>();
services.AddTransient<OpenProjectViewModel>();
services.AddTransient<ProjectService>();
}
public static void AddEngineScope(HostBuilderContext context, IServiceCollection services)
{
services.AddSingleton<EngineCore>();
services.AddTransient<EngineEditorWindow>();
services.AddTransient<EngineEditorViewModel>();
services.AddTransient<HierarchyPage>();
services.AddTransient<HierarchyViewModel>();
services.AddTransient<ProjectPage>();
services.AddTransient<ProjectViewModel>();
services.AddTransient<ConsolePage>();
services.AddTransient<ConsoleViewModel>();
}
}

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using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Windows.Storage;
using Windows.Storage.Pickers;
using WinRT.Interop;
namespace Ghost.App.Utilities;
public static class SystemUtilities
{
public static async Task<StorageFolder?> OpenFolderPickerAsync(PickerLocationId startLocation = PickerLocationId.DocumentsLibrary, string settingsIdentifier = "")
{
var openPicker = new FolderPicker();
var hWnd = WindowNative.GetWindowHandle(GhostApplication.Window);
InitializeWithWindow.Initialize(openPicker, hWnd);
openPicker.SuggestedStartLocation = startLocation;
openPicker.FileTypeFilter.Add("*");
openPicker.SettingsIdentifier = settingsIdentifier;
var folder = await openPicker.PickSingleFolderAsync();
return folder;
}
public static async Task<StorageFile?> OpenFilePickerAsync(PickerLocationId startLocation = PickerLocationId.DocumentsLibrary, string settingsIdentifier = "", params IEnumerable<string> filter)
{
var openPicker = new FileOpenPicker();
var hWnd = WindowNative.GetWindowHandle(GhostApplication.Window);
InitializeWithWindow.Initialize(openPicker, hWnd);
openPicker.SuggestedStartLocation = startLocation;
openPicker.SettingsIdentifier = settingsIdentifier;
foreach (var fileType in filter)
{
openPicker.FileTypeFilter.Add(fileType);
}
var file = await openPicker.PickSingleFileAsync();
return file;
}
}