Refactor application structure and add unit tests
Added: - New `ProgressService` class for managing progress indicators. - New `AssetDatabase`, `AssetOpenHandlerAttribute`, and `AsyncAssetOpenHandlerAttribute` classes for asset handling. - `Ghost.UnitTest` project for unit testing with associated files and configurations. Changed: - `ActivationHandler` class to ensure correct handling of `LaunchActivatedEventArgs`. - `App.xaml.cs` to register `INotificationService` and `IProgressService`, replacing `StackedNotificationService`. - `OnLaunched` method in `App.xaml.cs` to correctly call `ActivationHandler.Handle(args)` and start the host. - `INavigationAware` interface from internal to public for broader access. - `EditorState.cs` to activate `EditorApplication` with the current service provider. - Property names in `AssetItem` and `ExplorerItem` structs to `Name` and `FullName`. - `NotificationService` class to implement `INotificationService` and refactor notification handling. - `AssetPathToGlyphConverter` to handle file extensions consistently. - Bindings in `ProjectPage.xaml` and `ProjectPage.xaml.cs` to use `FullName` instead of `Path`. - `EngineEditorWindow` and `LandingWindow` classes to utilize new notification and progress services. - `Logger` class to include a new method for logging errors with exceptions. Updated: - Manifest files and project files to reflect new structure and dependencies. - Solution file `GhostEngine.sln` to include the new unit test project. - Added several new test classes and methods in `UnitTests.cs`.
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30
Ghost.App/Utilities/ComponentTypeCache.cs
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30
Ghost.App/Utilities/ComponentTypeCache.cs
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using Ghost.Entities;
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using System;
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using System.Linq;
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namespace Ghost.App.Utilities;
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public static class ComponentTypeCache
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{
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private static readonly Type?[][] _componentTypes;
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static ComponentTypeCache()
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{
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_componentTypes = new Type[World.WorldCount][];
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for (var i = 0; i < World.WorldCount; i++)
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{
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var world = World.GetWorld(i);
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var typeHandles = world.ComponentStorage.ComponentPools.Keys;
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_componentTypes[i] = typeHandles.Select(handle => Type.GetTypeFromHandle(RuntimeTypeHandle.FromIntPtr(handle))).ToArray();
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}
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}
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public static Type?[] GetComponentTypes(int worldIndex)
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{
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if (worldIndex < 0 || worldIndex >= _componentTypes.Length)
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{
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throw new ArgumentOutOfRangeException(nameof(worldIndex), "Invalid world index.");
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}
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return _componentTypes[worldIndex];
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}
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}
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