Refactor application structure and add unit tests

Added:
- New `ProgressService` class for managing progress indicators.
- New `AssetDatabase`, `AssetOpenHandlerAttribute`, and `AsyncAssetOpenHandlerAttribute` classes for asset handling.
- `Ghost.UnitTest` project for unit testing with associated files and configurations.

Changed:
- `ActivationHandler` class to ensure correct handling of `LaunchActivatedEventArgs`.
- `App.xaml.cs` to register `INotificationService` and `IProgressService`, replacing `StackedNotificationService`.
- `OnLaunched` method in `App.xaml.cs` to correctly call `ActivationHandler.Handle(args)` and start the host.
- `INavigationAware` interface from internal to public for broader access.
- `EditorState.cs` to activate `EditorApplication` with the current service provider.
- Property names in `AssetItem` and `ExplorerItem` structs to `Name` and `FullName`.
- `NotificationService` class to implement `INotificationService` and refactor notification handling.
- `AssetPathToGlyphConverter` to handle file extensions consistently.
- Bindings in `ProjectPage.xaml` and `ProjectPage.xaml.cs` to use `FullName` instead of `Path`.
- `EngineEditorWindow` and `LandingWindow` classes to utilize new notification and progress services.
- `Logger` class to include a new method for logging errors with exceptions.

Updated:
- Manifest files and project files to reflect new structure and dependencies.
- Solution file `GhostEngine.sln` to include the new unit test project.
- Added several new test classes and methods in `UnitTests.cs`.
This commit is contained in:
2025-06-10 16:32:32 +09:00
parent 40d333b004
commit ff14c0f49a
149 changed files with 1470 additions and 1901 deletions

View File

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<?xml version="1.0" encoding="utf-8" ?>
<winex:WindowEx
x:Class="Ghost.App.View.Windows.LandingWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:behaviors="using:CommunityToolkit.WinUI.Behaviors"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:interactivity="using:Microsoft.Xaml.Interactivity"
xmlns:local="using:Ghost.App.View.Windows"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:winex="using:WinUIEx"
Activated="WindowEx_Activated"
Closed="WindowEx_Closed"
IsResizable="False"
mc:Ignorable="d">
<Window.SystemBackdrop>
<MicaBackdrop />
</Window.SystemBackdrop>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="32" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Grid Grid.Row="0">
<TextBlock
Margin="24,0,0,0"
VerticalAlignment="Bottom"
Style="{StaticResource BodyTextBlockStyle}"
Text="Ghost Engine" />
</Grid>
<Grid Grid.Row="1" Padding="24,0,24,18">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<SelectorBar
Grid.Row="0"
HorizontalAlignment="Right"
SelectionChanged="SelectorBar_SelectionChanged">
<SelectorBarItem IsSelected="True" Text="Open">
<SelectorBarItem.Icon>
<FontIcon Glyph="&#xE838;" />
</SelectorBarItem.Icon>
</SelectorBarItem>
<SelectorBarItem Text="Create">
<SelectorBarItem.Icon>
<FontIcon Glyph="&#xE8F4;" />
</SelectorBarItem.Icon>
</SelectorBarItem>
</SelectorBar>
<Frame
x:Name="ContentFrame"
Grid.Row="1"
Padding="8"
CacheMode="BitmapCache"
CacheSize="10" />
</Grid>
<Grid Grid.Row="1" Padding="16">
<InfoBar
x:Name="InfoBar"
HorizontalAlignment="Right"
VerticalAlignment="Bottom">
<interactivity:Interaction.Behaviors>
<behaviors:StackedNotificationsBehavior x:Name="NotificationQueue" />
</interactivity:Interaction.Behaviors>
</InfoBar>
</Grid>
</Grid>
</winex:WindowEx>