Refactor application structure and add unit tests
Added: - New `ProgressService` class for managing progress indicators. - New `AssetDatabase`, `AssetOpenHandlerAttribute`, and `AsyncAssetOpenHandlerAttribute` classes for asset handling. - `Ghost.UnitTest` project for unit testing with associated files and configurations. Changed: - `ActivationHandler` class to ensure correct handling of `LaunchActivatedEventArgs`. - `App.xaml.cs` to register `INotificationService` and `IProgressService`, replacing `StackedNotificationService`. - `OnLaunched` method in `App.xaml.cs` to correctly call `ActivationHandler.Handle(args)` and start the host. - `INavigationAware` interface from internal to public for broader access. - `EditorState.cs` to activate `EditorApplication` with the current service provider. - Property names in `AssetItem` and `ExplorerItem` structs to `Name` and `FullName`. - `NotificationService` class to implement `INotificationService` and refactor notification handling. - `AssetPathToGlyphConverter` to handle file extensions consistently. - Bindings in `ProjectPage.xaml` and `ProjectPage.xaml.cs` to use `FullName` instead of `Path`. - `EngineEditorWindow` and `LandingWindow` classes to utilize new notification and progress services. - `Logger` class to include a new method for logging errors with exceptions. Updated: - Manifest files and project files to reflect new structure and dependencies. - Solution file `GhostEngine.sln` to include the new unit test project. - Added several new test classes and methods in `UnitTests.cs`.
BIN
Ghost.UnitTest/Assets/LockScreenLogo.scale-200.png
Normal file
|
After Width: | Height: | Size: 432 B |
BIN
Ghost.UnitTest/Assets/SplashScreen.scale-200.png
Normal file
|
After Width: | Height: | Size: 5.2 KiB |
BIN
Ghost.UnitTest/Assets/Square150x150Logo.scale-200.png
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
BIN
Ghost.UnitTest/Assets/Square44x44Logo.scale-200.png
Normal file
|
After Width: | Height: | Size: 637 B |
|
After Width: | Height: | Size: 283 B |
BIN
Ghost.UnitTest/Assets/StoreLogo.png
Normal file
|
After Width: | Height: | Size: 456 B |
BIN
Ghost.UnitTest/Assets/Wide310x150Logo.scale-200.png
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
80
Ghost.UnitTest/Ghost.UnitTest.csproj
Normal file
@@ -0,0 +1,80 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net9.0-windows10.0.22621.0</TargetFramework>
|
||||
<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
|
||||
<RootNamespace>Ghost.UnitTest</RootNamespace>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
<Platforms>x86;x64;ARM64</Platforms>
|
||||
<RuntimeIdentifiers>win-x86;win-x64;win-arm64</RuntimeIdentifiers>
|
||||
<PublishProfile>win-$(Platform).pubxml</PublishProfile>
|
||||
<UseWinUI>true</UseWinUI>
|
||||
<EnableMsixTooling>true</EnableMsixTooling>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Page Remove="UnitTestApp.xaml" />
|
||||
<ApplicationDefinition Include="UnitTestApp.xaml" />
|
||||
<ProjectCapability Include="TestContainer" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="Assets\SplashScreen.scale-200.png" />
|
||||
<Content Include="Assets\LockScreenLogo.scale-200.png" />
|
||||
<Content Include="Assets\Square150x150Logo.scale-200.png" />
|
||||
<Content Include="Assets\Square44x44Logo.scale-200.png" />
|
||||
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
|
||||
<Content Include="Assets\StoreLogo.png" />
|
||||
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Manifest Include="$(ApplicationManifest)" />
|
||||
</ItemGroup>
|
||||
|
||||
<!--
|
||||
Defining the "Msix" ProjectCapability here allows the Single-project MSIX Packaging
|
||||
Tools extension to be activated for this project even if the Windows App SDK Nuget
|
||||
package has not yet been restored.
|
||||
-->
|
||||
<ItemGroup Condition="'$(DisableMsixProjectCapabilityAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'">
|
||||
<ProjectCapability Include="Msix" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.TestPlatform.TestHost" Version="17.14.1" />
|
||||
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.4188" />
|
||||
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.7.250513003" />
|
||||
<PackageReference Include="MSTest.TestAdapter" Version="3.9.1" />
|
||||
<PackageReference Include="MSTest.TestFramework" Version="3.9.1" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ghost.Editor\Ghost.Editor.csproj" />
|
||||
<ProjectReference Include="..\Ghost.Engine\Ghost.Engine.csproj" />
|
||||
<ProjectReference Include="..\Ghost.Entities\Ghost.Entities.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Misaki.HighPerformance.Unsafe">
|
||||
<HintPath>..\..\Class\Misaki.HighPerformance\Misaki.HighPerformance.Unsafe\bin\Release\net9.0\Misaki.HighPerformance.Unsafe.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<!--
|
||||
Defining the "HasPackageAndPublishMenuAddedByProject" property here allows the Solution
|
||||
Explorer "Package and Publish" context menu entry to be enabled for this project even if
|
||||
the Windows App SDK Nuget package has not yet been restored.
|
||||
-->
|
||||
<PropertyGroup Condition="'$(DisableHasPackageAndPublishMenuAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'">
|
||||
<HasPackageAndPublishMenu>true</HasPackageAndPublishMenu>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- Publish Properties -->
|
||||
<PropertyGroup>
|
||||
<PublishReadyToRun Condition="'$(Configuration)' == 'Debug'">False</PublishReadyToRun>
|
||||
<PublishReadyToRun Condition="'$(Configuration)' != 'Debug'">True</PublishReadyToRun>
|
||||
<PublishTrimmed>False</PublishTrimmed>
|
||||
<SupportedOSPlatformVersion>10.0.20348.0</SupportedOSPlatformVersion>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
51
Ghost.UnitTest/Package.appxmanifest
Normal file
@@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<Package
|
||||
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
|
||||
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
|
||||
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
|
||||
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
|
||||
IgnorableNamespaces="uap rescap">
|
||||
|
||||
<Identity
|
||||
Name="7329af59-6d61-48e9-9041-8f2d3d23696b"
|
||||
Publisher="CN=Misaki"
|
||||
Version="1.0.0.0" />
|
||||
|
||||
<mp:PhoneIdentity PhoneProductId="7329af59-6d61-48e9-9041-8f2d3d23696b" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
|
||||
|
||||
<Properties>
|
||||
<DisplayName>Ghost.UnitTest</DisplayName>
|
||||
<PublisherDisplayName>Misaki</PublisherDisplayName>
|
||||
<Logo>Assets\StoreLogo.png</Logo>
|
||||
</Properties>
|
||||
|
||||
<Dependencies>
|
||||
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
|
||||
<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
|
||||
</Dependencies>
|
||||
|
||||
<Resources>
|
||||
<Resource Language="x-generate"/>
|
||||
</Resources>
|
||||
|
||||
<Applications>
|
||||
<Application Id="App"
|
||||
Executable="$targetnametoken$.exe"
|
||||
EntryPoint="$targetentrypoint$">
|
||||
<uap:VisualElements
|
||||
DisplayName="Ghost.UnitTest"
|
||||
Description="Ghost.UnitTest"
|
||||
BackgroundColor="transparent"
|
||||
Square150x150Logo="Assets\Square150x150Logo.png"
|
||||
Square44x44Logo="Assets\Square44x44Logo.png">
|
||||
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png" />
|
||||
<uap:SplashScreen Image="Assets\SplashScreen.png" />
|
||||
</uap:VisualElements>
|
||||
</Application>
|
||||
</Applications>
|
||||
|
||||
<Capabilities>
|
||||
<rescap:Capability Name="runFullTrust" />
|
||||
</Capabilities>
|
||||
</Package>
|
||||
10
Ghost.UnitTest/Properties/launchSettings.json
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"profiles": {
|
||||
"Ghost.UnitTest (Package)": {
|
||||
"commandName": "MsixPackage"
|
||||
},
|
||||
"Ghost.UnitTest (Unpackaged)": {
|
||||
"commandName": "Project"
|
||||
}
|
||||
}
|
||||
}
|
||||
163
Ghost.UnitTest/Test/EntityTest.cs
Normal file
@@ -0,0 +1,163 @@
|
||||
using Ghost.Entities;
|
||||
using Ghost.Entities.Components;
|
||||
using Ghost.Entities.Systems;
|
||||
using Ghost.Test.TestFramework;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ghost.Test;
|
||||
|
||||
public partial class EntityTest : ITest
|
||||
{
|
||||
public void Run()
|
||||
{
|
||||
var world = World.Create();
|
||||
|
||||
var entity1 = world.EntityManager.CreateEntity();
|
||||
var entity2 = world.EntityManager.CreateEntity();
|
||||
var entity3 = world.EntityManager.CreateEntity();
|
||||
|
||||
world.EntityManager.AddComponent(entity1, new Transform { position = new Vector3(1, 2, 3) });
|
||||
world.EntityManager.AddComponent(entity1, new Mesh { index = 42 });
|
||||
world.EntityManager.AddScript<UIManager>(entity1);
|
||||
world.EntityManager.AddScript<EventManager>(entity1);
|
||||
|
||||
world.EntityManager.AddComponent(entity2, new Transform { position = new Vector3(4, 5, 6) });
|
||||
world.EntityManager.AddComponent(entity2, new Mesh { index = 43 });
|
||||
world.EntityManager.AddScript<UserScript>(entity2);
|
||||
|
||||
world.EntityManager.AddComponent(entity3, new Transform { position = new Vector3(7, 8, 9) });
|
||||
world.EntityManager.AddScript<EventManager>(entity3);
|
||||
|
||||
foreach (var (_, transform) in world.Query<Transform>())
|
||||
{
|
||||
transform.ValueRW.position += new Vector3(1, 1, 1);
|
||||
}
|
||||
|
||||
foreach (var (_, mesh) in world.Query<Mesh>())
|
||||
{
|
||||
mesh.ValueRW.index += 1;
|
||||
}
|
||||
|
||||
world.EntityManager.RemoveEntity(ref entity2);
|
||||
|
||||
var entity4 = world.EntityManager.CreateEntity();
|
||||
world.EntityManager.AddComponent(entity4, new Transform { position = new Vector3(10, 11, 12) });
|
||||
world.EntityManager.AddComponent(entity4, new Mesh { index = 44 });
|
||||
world.EntityManager.AddScript<UserScript>(entity4);
|
||||
|
||||
world.SystemStorage.AddSystem<TestSystem2>();
|
||||
world.SystemStorage.AddSystem<TestSystem>();
|
||||
|
||||
world.SystemStorage.CreateSystems();
|
||||
world.SystemStorage.UpdateSystems();
|
||||
|
||||
world.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public class TestSystem : ISystem
|
||||
{
|
||||
public void OnCreate(in SystemState state)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnUpdate(in SystemState state)
|
||||
{
|
||||
foreach (var (entity, transform) in state.World.Query<Transform>())
|
||||
{
|
||||
Console.WriteLine($"Entity {entity.ID}: Transform Position = {transform.ValueRO.position}");
|
||||
}
|
||||
}
|
||||
|
||||
public void OnDestroy(in SystemState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[DependsOn(typeof(TestSystem))]
|
||||
public class TestSystem2 : ISystem
|
||||
{
|
||||
public void OnCreate(in SystemState state)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnUpdate(in SystemState state)
|
||||
{
|
||||
foreach (var (entity, mesh) in state.World.Query<Mesh>())
|
||||
{
|
||||
Console.WriteLine($"Entity {entity.ID}: Mesh Index = {mesh.ValueRO.index}");
|
||||
}
|
||||
}
|
||||
|
||||
public void OnDestroy(in SystemState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public struct Transform : IComponentData
|
||||
{
|
||||
public Vector3 position;
|
||||
public Quaternion rotation;
|
||||
public Vector3 scale;
|
||||
}
|
||||
|
||||
public struct Mesh : IComponentData
|
||||
{
|
||||
public uint index;
|
||||
}
|
||||
|
||||
public class UserScript : ScriptComponent
|
||||
{
|
||||
public override int ExecutionOrder => -1;
|
||||
|
||||
public override void Start()
|
||||
{
|
||||
Console.WriteLine("UserScript started for entity: " + Owner.ID);
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
Console.WriteLine("UserScript updating for entity: " + Owner.ID);
|
||||
}
|
||||
|
||||
public override void OnDestroy()
|
||||
{
|
||||
Console.WriteLine("UserScript destroyed for entity: " + Owner.ID);
|
||||
}
|
||||
}
|
||||
|
||||
public class UIManager : ScriptComponent
|
||||
{
|
||||
public override void Start()
|
||||
{
|
||||
Console.WriteLine("UIManager started for entity: " + Owner.ID);
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
Console.WriteLine("UIManager updating for entity: " + Owner.ID);
|
||||
}
|
||||
|
||||
public override void OnDestroy()
|
||||
{
|
||||
Console.WriteLine("UIManager destroyed for entity: " + Owner.ID);
|
||||
}
|
||||
}
|
||||
|
||||
public class EventManager : ScriptComponent
|
||||
{
|
||||
public override void Start()
|
||||
{
|
||||
Console.WriteLine("EventManager started for entity: " + Owner.ID);
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
Console.WriteLine("EventManager updating for entity: " + Owner.ID);
|
||||
}
|
||||
|
||||
public override void OnDestroy()
|
||||
{
|
||||
Console.WriteLine("EventManager destroyed for entity: " + Owner.ID);
|
||||
}
|
||||
}
|
||||
51
Ghost.UnitTest/Test/SerializationTest.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using Ghost.Editor.SceneGraph;
|
||||
using Ghost.Entities;
|
||||
using Ghost.Test.TestFramework;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace Ghost.Test;
|
||||
|
||||
internal class SerializationTest : ITest
|
||||
{
|
||||
private const string _TEST_FILE_PATH = "C:/Users/Misaki/Downloads/testScene.ghostscene";
|
||||
|
||||
public void Run()
|
||||
{
|
||||
var testWorld = World.Create();
|
||||
var entity1 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 1");
|
||||
var entity2 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 2");
|
||||
var entity3 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 3");
|
||||
var entity4 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 4");
|
||||
var entity5 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 5");
|
||||
|
||||
var testScene = new WorldNode(testWorld, "Test Scene");
|
||||
|
||||
testWorld.SystemStorage.AddSystem<TestSystem>();
|
||||
|
||||
SceneGraphHelpers.AttachChild(testScene, entity1, entity2);
|
||||
SceneGraphHelpers.AttachChild(testScene, entity1, entity3);
|
||||
SceneGraphHelpers.AttachChild(testScene, entity2, entity4);
|
||||
|
||||
testScene.AddChild(entity1);
|
||||
testScene.AddChild(entity5);
|
||||
|
||||
var createStream = new FileStream(_TEST_FILE_PATH, FileMode.Create, FileAccess.Write, FileShare.None);
|
||||
|
||||
var options = new JsonSerializerOptions
|
||||
{
|
||||
WriteIndented = true,
|
||||
IncludeFields = true,
|
||||
IgnoreReadOnlyProperties = true,
|
||||
};
|
||||
|
||||
JsonSerializer.Serialize(createStream, testScene, options);
|
||||
|
||||
createStream.Dispose();
|
||||
testWorld.Dispose();
|
||||
|
||||
var readStream = new FileStream(_TEST_FILE_PATH, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
|
||||
var deserializedScene = JsonSerializer.Deserialize<WorldNode>(readStream, options) ?? throw new Exception("Deserialization failed.");
|
||||
deserializedScene.LoadAsync();
|
||||
}
|
||||
}
|
||||
6
Ghost.UnitTest/TestFramework/ITest.cs
Normal file
@@ -0,0 +1,6 @@
|
||||
namespace Ghost.Test.TestFramework;
|
||||
|
||||
internal interface ITest
|
||||
{
|
||||
public void Run();
|
||||
}
|
||||
11
Ghost.UnitTest/TestFramework/TestRunner.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
namespace Ghost.Test.TestFramework;
|
||||
|
||||
internal class TestRunner
|
||||
{
|
||||
public static void Run<T>()
|
||||
where T : ITest, new()
|
||||
{
|
||||
var test = new T();
|
||||
test.Run();
|
||||
}
|
||||
}
|
||||
16
Ghost.UnitTest/UnitTestApp.xaml
Normal file
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Application
|
||||
x:Class="Ghost.UnitTest.UnitTestApp"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="using:Ghost.UnitTest">
|
||||
<Application.Resources>
|
||||
<ResourceDictionary>
|
||||
<ResourceDictionary.MergedDictionaries>
|
||||
<XamlControlsResources xmlns="using:Microsoft.UI.Xaml.Controls" />
|
||||
<!-- Other merged dictionaries here -->
|
||||
</ResourceDictionary.MergedDictionaries>
|
||||
<!-- Other app resources here -->
|
||||
</ResourceDictionary>
|
||||
</Application.Resources>
|
||||
</Application>
|
||||
55
Ghost.UnitTest/UnitTestApp.xaml.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
using Microsoft.UI.Xaml;
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
using Microsoft.UI.Xaml.Controls.Primitives;
|
||||
using Microsoft.UI.Xaml.Data;
|
||||
using Microsoft.UI.Xaml.Input;
|
||||
using Microsoft.UI.Xaml.Media;
|
||||
using Microsoft.UI.Xaml.Navigation;
|
||||
using Microsoft.UI.Xaml.Shapes;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting.AppContainer;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices.WindowsRuntime;
|
||||
using Windows.ApplicationModel;
|
||||
using Windows.ApplicationModel.Activation;
|
||||
using Windows.Foundation;
|
||||
using Windows.Foundation.Collections;
|
||||
|
||||
// To learn more about WinUI, the WinUI project structure,
|
||||
// and more about our project templates, see: http://aka.ms/winui-project-info.
|
||||
|
||||
namespace Ghost.UnitTest;
|
||||
/// <summary>
|
||||
/// Provides application-specific behavior to supplement the default Application class.
|
||||
/// </summary>
|
||||
public partial class UnitTestApp : Application
|
||||
{
|
||||
private Window? _window;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the singleton application object. This is the first line of authored code
|
||||
/// executed, and as such is the logical equivalent of main() or WinMain().
|
||||
/// </summary>
|
||||
public UnitTestApp()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the application is launched.
|
||||
/// </summary>
|
||||
/// <param name="args">Details about the launch request and process.</param>
|
||||
protected override void OnLaunched(Microsoft.UI.Xaml.LaunchActivatedEventArgs args)
|
||||
{
|
||||
Microsoft.VisualStudio.TestPlatform.TestExecutor.UnitTestClient.CreateDefaultUI();
|
||||
|
||||
_window = new UnitTestAppWindow();
|
||||
_window.Activate();
|
||||
|
||||
UITestMethodAttribute.DispatcherQueue = _window.DispatcherQueue;
|
||||
|
||||
Microsoft.VisualStudio.TestPlatform.TestExecutor.UnitTestClient.Run(Environment.CommandLine);
|
||||
}
|
||||
}
|
||||
19
Ghost.UnitTest/UnitTestAppWindow.xaml
Normal file
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Window
|
||||
x:Class="Ghost.UnitTest.UnitTestAppWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="using:Ghost.UnitTest"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
mc:Ignorable="d"
|
||||
Title="Ghost.UnitTest">
|
||||
|
||||
<Window.SystemBackdrop>
|
||||
<MicaBackdrop />
|
||||
</Window.SystemBackdrop>
|
||||
|
||||
<Grid>
|
||||
|
||||
</Grid>
|
||||
</Window>
|
||||
26
Ghost.UnitTest/UnitTestAppWindow.xaml.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using Microsoft.UI.Xaml;
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
using Microsoft.UI.Xaml.Controls.Primitives;
|
||||
using Microsoft.UI.Xaml.Data;
|
||||
using Microsoft.UI.Xaml.Input;
|
||||
using Microsoft.UI.Xaml.Media;
|
||||
using Microsoft.UI.Xaml.Navigation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices.WindowsRuntime;
|
||||
using Windows.Foundation;
|
||||
using Windows.Foundation.Collections;
|
||||
|
||||
// To learn more about WinUI, the WinUI project structure,
|
||||
// and more about our project templates, see: http://aka.ms/winui-project-info.
|
||||
|
||||
namespace Ghost.UnitTest;
|
||||
public sealed partial class UnitTestAppWindow : Window
|
||||
{
|
||||
public UnitTestAppWindow()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
25
Ghost.UnitTest/UnitTests.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting.AppContainer;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ghost.UnitTest;
|
||||
[TestClass]
|
||||
public partial class UnitTest1
|
||||
{
|
||||
[TestMethod]
|
||||
public void TestMethod1()
|
||||
{
|
||||
Assert.AreEqual(0, 0);
|
||||
}
|
||||
|
||||
// Use the UITestMethod attribute for tests that need to run on the UI thread.
|
||||
[UITestMethod]
|
||||
public void TestMethod2()
|
||||
{
|
||||
var grid = new Grid();
|
||||
Assert.AreEqual(0, grid.MinWidth);
|
||||
}
|
||||
}
|
||||
19
Ghost.UnitTest/app.manifest
Normal file
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<assemblyIdentity version="1.0.0.0" name="Ghost.UnitTest.app"/>
|
||||
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- The ID below informs the system that this application is compatible with OS features first introduced in Windows 10.
|
||||
It is necessary to support features in unpackaged applications, for example the custom titlebar implementation.
|
||||
For more info see https://docs.microsoft.com/windows/apps/windows-app-sdk/use-windows-app-sdk-run-time#declare-os-compatibility-in-your-application-manifest -->
|
||||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
|
||||
</application>
|
||||
</compatibility>
|
||||
|
||||
<application xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<windowsSettings>
|
||||
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
|
||||
</windowsSettings>
|
||||
</application>
|
||||
</assembly>
|
||||