- Added LogViewer control to display log messages with filtering options.
- Integrated LogViewer into EditPage for better log management.
- Updated EngineEditorWindow to navigate to EditPage.
- Enhanced Logger implementation for improved performance and stack trace capturing.
- Introduced PathUtility for path normalization.
- Refactored AssetManager to correct shader asset type naming.
- Removed obsolete AssetHandlerRegistryTests and cleaned up related tests.
- Updated ImportCoordinatorTests for streamlined asset import process.
Refactored AssetHandlerRegistry to a static class and updated all usages. Replaced the docking-based EngineEditorWindow with a new grid/panel layout, adding modern toolbar, menu bar, and status bar. Introduced new divider styles and improved UI details. Removed obsolete and unused files, updated project references, and made minor code and UI/UX improvements.
Refactored DockGroup to only remove obsolete TabViewItems and restore tab selection more reliably. Updated DockGroup.xaml to enable tab reordering and add-tab button. Switched to CommunityToolkit.WinUI.Controls for GridSplitter and added a style for it. Made DockPanel, DockRegionHighlight, and DockingLayout partial classes. In App.xaml.cs, wrapped initialization in a try-catch to exit on error, and ensured process exit on window close. Improved ProjectBrowser scrollbar behavior and layout settings.